Bug I have a ring. My resistance stats do not change when I put on or take off one of my two rings. The other stats on the same ring however do cause a change. Save File: https://docs.google.com/open?id=0B1KYrkkdLVFBY2MwYzY2YzYtZjNhZS00YTczLWE3YjUtOTE5YTkxODA4M2I4 Ring is called: Posporrah, the Antique Breakfast Cereal Background I am on level 11 and found a great ring in the shop. When deciding which ring I wanted to substitute, I like to remove them and re-equip them to see how changes in the primary stats are going to affect secondary totals. I noticed that the resistances for one of the two rings didn't change. I tested all my other equipment and found that the numbers were working out... except for this one ring. I may have used the "translation is all wrong" on it, but I cannot remember as I have been playing this save a long time now. Edit: Looking further at the resist stats. I somehow have -2 to righteous, when only 1 can com from blood magic, you would conclude the other comes from the -1 on the ring. However removing the ring doesn't change this. The same is true for necormantic (3 including the ring). However the Toxic Damage on my items adds up to 7 ( including the ring), but only 5 is seen on the sheet.
I can't check the savegame right now but here's a wild guess: it's the bug where UNequipping some jewelry doesn't change the stats (the game still thinks you have it equipped until you equip something else)
I checked, and you are right that the stats fix themselves when a second ring is equipped in its place. The ring retains the bugged stats as equipping it afterward still produces weird numbers which stick until a new ring is re-equipped. The totals for toxic damage resist refuse to budge while the righteous and necromantic stick.