FIXED clearables should no longer produce floating job icons, will no longer accept commands if already designated for clearing FIXED descriptions of Lingonberries and Saskatoonberries were switched FIXED Beer icon is now consistent across all UI. Civilians will now hit back when attacked in melee combat. Sometimes. They're still not very good at it. Removed a bunch of unused REDACTED (for now) FIXED: "nullhandle message" crash in wield_tool.fsm FIXED: put the hierarchical connected component stuff back FIXED: removed developer hotkeys FIXED: crash wielding a deleted tool FIXED: crash looking at a thing that has been removed from the game FIXED: Tinning Aurochs Beef no longer creates errors (but getting it via event does, so it's been removed for debugging) FIXED: standardized use of "pipes" rather than "pipe" in all jobs/commodities. Should fix errors in producing pipes. weighted consume food jobs higher so that it will interrupt generic utility=1000 jobs before starvation alert triggers FIXED: consume food at table was missing minimum hunger requirement frontier justice gets unique death alert FIXED: misnamed job in workshops.edb FIXED: Audio settings from the launcher should now work FIXED (possibly?): Music, SFX randomly not turning on (please inform us if this is not the case) FIXED: job system did not correctly handle the case of aborting a job when an object was destroyed, and another job was also trying to use the object. (The "job item lost or misplaced" case.) FIXED: broken modules now correctly register as "broken" or "not broken" again (one cause of the "pick up item, drop item, pick up item" loop) FIXED: terrain starting as black after setting terrain quality to low, then starting a new game FIXED: laudanum bottle missing icon