FORUM ARCHIVED

REVISION 29 UP

Discussion in 'Clockwork Empires General' started by Nicholas, Aug 6, 2014.

  1. Nicholas

    Nicholas Technology Director Staff Member

    Changes:
    • FIXED: crash when cancelling beacons
    • FIXED: construction grid gets stuck when switching from construction screen to regular screen
    • Added button to toggle interior/exterior views of houses
    • Added support for font kerning
    • Added pause/unpause button
    • Stockpile view and filters
    • Stockpiles prettied up a bit
    • Click-and-drag to select multiple entities.
    • FIXED: building creator now designates squares per-tile, rather than per-vertex
    • FIXED: missing/generic icons: sulphur fertiliser, jar of beer
    • FIXED: tons of typos people have found
    • FIXED: “make copper pipe” job now works
    • description of “The Murder Act” made slightly more straightforward
    • FIXED: foraged & mined output will no longer all stack on one tile
    • FIXED: colonists can sleep more than once in their life
    • balance: colonist sleep times & preferences adjusted to correct day/night length
    • added an idle job for fishpeople
    • reduced gib spawning slightly
    • added some more fishpeople sounds
    • fishpeople will attack crops if no human targets are around
    • embark screen UI prettied up a bit
    • various text sizes adjusted upward now that we have kerning
    • tooltip bg transparency slightly decreased (again)
    • hooked up a different cabbage sprout model (to be obviously not be a harvestable cabbage plant)
    • Framework for more predictable character emotional state
    • characters feeling strong emotions will perform appropriate idle animations
    • more & new overseeing animations hooked up
    • people now have the ability to cower in fear
    • subtle pickup/drop commodity animation fixes included
    • minor fix to asphyxiation death animation
    As always, let us know what you think! I'm particularly interested to see what people think of the click-to-drag behaviour.
     
    Last edited by a moderator: Aug 6, 2014
  2. Ixath

    Ixath Member

    Great timing. My girlfriend is gone for the day and won't be back until tomorrow and I had no clue what I was going to do tonight... now I do!
     
  3. Akuma

    Akuma Member

    You monster

    I'm very interested to see how that effects the farm game now, lol.
     
    dbaumgart likes this.
  4. DrSleepless

    DrSleepless Member

    A lot of my Colonists died of starvation thanks to this. Well implemented.
     
    dbaumgart likes this.
  5. Stuthulhu

    Stuthulhu Member

    With the drag-selection box and the managerial power over stockpiles, it is like night and day. Very nice update, thank you! I can begin to unleash my inner overseer.
     
    Nicholas likes this.