FORUM ARCHIVED

REVISION 33D NOW UP

Discussion in 'Clockwork Empires General' started by Nicholas, Dec 15, 2014.

  1. Nicholas

    Nicholas Technology Director Staff Member

    • FIXED: chapels / vicars work again
    • FIXED: trait job weightings not working correctly
    • bullet system converted to military supply system
    • added airdrop crate & animation (supply drops will now use crates)
    • airdrop crates will damage stuff they land on
    • supply drop now tells you how many items you received
    • random immigration now tells you the job class of immigrants received
    • re-added Naturalist to random immigration
    • added some naturalism exploration / investigation jobs, re-balanced behaviour
    • removed the horrible grass lump from a lower dimension
    • animals will now eat crops & applicable food items
    • colonists will shoo bad animals away from crops & applicable food items
    • ground fowl will create nests & will hang out near nests
    • animals flee from danger more effectively
    • colonists will forage for food if starving
    • soldiers will do more damage if their NCO has appropriate traits
    • soldiers will do more damage if they have appropriate traits
    • dust particles thickened
    • added some random hidden artifacts to map
    • gave artifacts descriptions
    • added chance to find artifacts during normal digging
    • naturalists may discover that random rocks are actually an ore node (or artifact)
    • Naturalists will study nature
    • exploration beacon more responsive
    • added Laboratory building
    • added Macroscope module to Laboratory to use for studying things
    • Workcrew can be assigned to Laboratory
    • added Scientist class
    • added Laboratory Assistant class
    • Paintings now have descriptions based on the memories and important life events of the painter.
    • Favours! Get free stuff from the Empire depending upon your prestige.
    • merged colonists button and colonist counter
    • various module cleanups, including stopping church module ghosts from showing up in the wrong position
    • new interface for clicking on modules
    • exploration beacon more responsive
    • Modules can now be dismantled
    • Buildings can now be dismantled
    • FIXED: Some heap corruption
    Anticipated for REV 34: (some stuff)
     
    Milo, S.H. Miller and KillerKidClever like this.
  2. IIzTrollin

    IIzTrollin Member

    i hate you guys so much! i planned on going to bed early tonight :(

    woot first crash so i guess i am going to bed as planned. but i belive it had to do with my NSO dieing. right as he died the game crashed. and as you dont have a bug report thread for D up yet im going to post it here :p

    edit:2 crash 2 happened after i tried placing a oven in an already built kitchen no clue why i happened. might have something to do with clicking destroy farm and building when those are not in the game yet. I was trying to reproduce the bug above but crashed before then sadly.

    edit:3 defiantly going with it has something to do with the remove farm/destroy building feature. but going to bed now so good night hope any of this helped :p
     

    Attached Files:

    Last edited: Dec 15, 2014
  3. Mr147

    Mr147 Member

    AWESOME!!! Im gonna be busy tonight, But please, please Pllleeeeaaasseee good sir fix the saving and loading crashes, I can feel the memories im gonna have with this game. But all thats holding me back is the crashing.
     
  4. Unforked

    Unforked Member

    Woah, more content than I expected. Many thanks!
     
  5. Nicholas

    Nicholas Technology Director Staff Member

    Saving and loading crashes: I suspect the heap corruption bug made things much, much worse; but I would still like to know if there are any lurking around. Tomorrow is all fix crashing and polish day for me!
     
  6. It's crashing every time I lose an NCO. I can consistently repro this by starting a new game and marking the NCO for frontier justice.
     
  7. Nicholas

    Nicholas Technology Director Staff Member

    Good catch, and probably an easy fix. We'll have that taken care of in the morning. :)
     
  8. Thank You!
     
  9. grade A; noob

    grade A; noob Member

    Every time I add a module to an already completed building it crashes.
    Liking the behavior changes.
     
  10. Nicholas

    Nicholas Technology Director Staff Member

  11. Nicholas

    Nicholas Technology Director Staff Member

    Fixed the "NCO getting shot crashes the game" bug. Dealing with module issues now.
     
  12. Rahbek23

    Rahbek23 Member

    Any ETA of update? An NCO death can be hard to play around a you don't control it entirely, so I might just not want to play a game tonight ;-)
     
  13. Nicholas

    Nicholas Technology Director Staff Member

    The next patch will probably be the major release (REV34)