I believe we call it a "mine" At any rate, you can receive damage from Acidical Projector after the mine has cleared out quite often, I've had as many as three turns after the graphic has cleared up.
I've noticed this too, I think it has something to do with limits on how the game renders mine glints.
Actually, I think it has to do with the minePermanent flag. The projector's damage sticks around for a while, invisibly, waiting for someone to step into it, because as a semi-permanent mine, it stays until it hits someone.
Bump? This is still happening, or at least on my version. (via Steam, so should be automatically updated)
I know what's causing this. It has to do with the way the acid dot is a triggered spell effect rather than a dot. I will rewrite the effect so that this is fixed and post it in this thread.
Finally got around to fixing that bug. Just replace the xml for "Projector acid spell" with the script below. Code: <spell name="Projector Acid Burn" type="target" icon="skills/acidical_projector32.png" wand="1"> <anim sprite="sprites/sfx/acid_burn/acid_burn" frames="7" sfx="magic" framerate="100" centerEffect="1"/> <buff useTimer="1" time="8" stacksize="1" allowstacking="0" self="0" icon="skills/acidical_projector64.png" smallicon="skills/acidical_projector32.png" bad="1"> <halo name="sprites/sfx/acid_puff/acid_puff" first="0" num="6" frameRate="100"/> <secondarybuff id="10" amount="-10"/> <!-- armor --> <resistbuff crushing="-5" slashing="-5"/> <description text="This powerful acid burns flesh and armour alike." /> </buff> <effect type="dot" amount="8" spell="Projectorburn" resistable="0"/> </spell>