I've noticed that this ring has a reactive effect that produces a shower in a random adjacent tile, but I have no idea what this shower does. Anyone care to input on this?
Code: <spell name="Healing Rain" type="targetfloor" icon="skills/spells/lethian_mist32.png" mineTimer="9" mineUseGlints="1" mineGlintDensity="8" mineSpritePNGSeries="sprites/sfx/raindrop/raindrop" mineSpritePNGFirst="0" mineSpritePNGNum="6" mineSpritePNGRate="100" mine="1" mineradius="1" minesMustBeUnobstructed="0" > <description text="Healing Rain."/> <effect type="heal" amount="3" amountF="0.1" affectscaster="1" taxa="Player" /> <anim sprite="sprites/sfx/water_impact/water_impact" frames="7" sfx="choir" centerEffect="1"/> </spell> It's a non-permanent mine(disappears when any player/monster walks on it), if the player triggers it, then the player is healed for 3+0.1.
Ah. Thats a neat trick How do you mine for this data anyways? Also I think the animation for it is a bit off. You'd think to go into the droplet animation but you actually have to walk one tile above it.
itemDB.xml and spellDB.xml in the /dungeons of dredmor/game/ folder, and the /dungeons of dredmor/expansion/game/ folders(expansion, expansion2, expansion3).
Yeah that was driving me crazy. I had no idea what was causing it. Character's dead now, so I can't enjoy it, but still, thanks.