Yep, that's a segfault. 1.0.7., Ubuntu Linux 64bit. I have a save file and can reproduce the segfault with it, but I can't find it to upload. Where are they stored? UPD: It was a Monster Zoo. The game crashes almost every time I load save and try to open the damn door. Code: #0 0x000000000054a199 in PHYSFS_read () #1 0x0000000000484aae in Sprite::Load(char const*, char const*, int, int, int) () #2 0x000000000048ba30 in SpriteMgr_AutoLoad(char const*, char const*, char const*, int, int, int) () #3 0x00000000004c5b56 in Monster::RebuildSprites() () #4 0x00000000004c82ee in Monster::Monster(monDBEntry*) () #5 0x000000000045c04e in Level::SpawnMonster(int, int, bool, bool, bool) () #6 0x000000000051df88 in DirectorFillZoo(RoomRecord*) () #7 0x000000000051ea40 in DirectorScanPass() () #8 0x0000000000410ed9 in GameTick() () #9 0x00000000004fa12e in HandleMouseClick(int, int, int) () #10 0x00000000004fe4bb in ParsePlayerInput() () #11 0x000000000049231f in Mainloop() () #12 0x0000000000493ad8 in main () May be something with a blocker.
hey. there are apparently CaSe SenSiTiViTy issues with some of the graphics file names. Please see this thread : http://community.gaslampgames.com/threads/statue-of-inconsequentia-crash.1318/ (edit: fixed my broken english)