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Linux 64-bit Segmentation fault

Discussion in 'Bugs' started by Some Guy With A Cape, Nov 30, 2011.

  1. Yep, that's a segfault. 1.0.7., Ubuntu Linux 64bit.
    I have a save file and can reproduce the segfault with it, but I can't find it to upload. Where are they stored?
    UPD: It was a Monster Zoo. The game crashes almost every time I load save and try to open the damn door.

    Code:
    #0  0x000000000054a199 in PHYSFS_read ()
    #1  0x0000000000484aae in Sprite::Load(char const*, char const*, int, int, int) ()
    #2  0x000000000048ba30 in SpriteMgr_AutoLoad(char const*, char const*, char const*, int, int, int) ()
    #3  0x00000000004c5b56 in Monster::RebuildSprites() ()
    #4  0x00000000004c82ee in Monster::Monster(monDBEntry*) ()
    #5  0x000000000045c04e in Level::SpawnMonster(int, int, bool, bool, bool) ()
    #6  0x000000000051df88 in DirectorFillZoo(RoomRecord*) ()
    #7  0x000000000051ea40 in DirectorScanPass() ()
    #8  0x0000000000410ed9 in GameTick() ()
    #9  0x00000000004fa12e in HandleMouseClick(int, int, int) ()
    #10 0x00000000004fe4bb in ParsePlayerInput() ()
    #11 0x000000000049231f in Mainloop() ()
    #12 0x0000000000493ad8 in main ()
    May be something with a blocker.
     
  2. k0rd

    k0rd Member