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Smithing/Alchemy/Tinkering merging enchantments from base item into result?

Discussion in 'Dungeons of Dredmor General' started by Patashu, Jul 27, 2011.

  1. Patashu

    Patashu Member

    It'd give the skills (especially Smithing) permanent use, as every artifact would be a new opportunity to potentially replace your current equipment.

    (idea from icehawk78, who also thinks there should be some lossyness on it: [18:36] <icehawk78> I got a knobbly staff that had around +15 of various damage types on DL1 a couple games ago. Allowing that to get upgrade benefits of alchemy while maintaining all existing enchantments would have been overpowering, I think )
     
  2. Omnia0001

    Omnia0001 Member

    Simple: make the % chance of an enchant slot moving over = level of craft skill. At level 5 = 80%, 4 = 60%, 3 = 40%, 2 = 20%. Not possible @ level 1. More reason to invest into higher levels of crafting. This applies to both positive and negitive enchantments.

    EDIT: I'm a fool, only enable it @ like a 50-70% chance at level 5, all others doesn't happen.