FORUM ARCHIVED

Sniper and Mechanic Need balance nerf

Discussion in 'Modding' started by Cullen, Apr 26, 2012.

  1. Cullen

    Cullen Member

    I think Sniper is decent but Mechanic :(

    Sniper skills

    Hunter's Call

    Attack target with bird. deal <effect type="damage" piercing="2" piercingF="0.7" primaryScale="2"/> damage.

    if target dead from this spell trigger "Hunter's call Effect"

    Hunter's Call Effect remove That corpse and trigger "Hunter's call buff"

    Hunter's Call Buff
    <buff useTimer="1" stacksize="3" allowstacking="1" time="10" icon="skills/bird64.png" smallicon="skills/bird32.png" >
    <primarybuff id="2" amount="2"/> <!-- Nimbl -->
    <damagebuff piercing="2"/>
    </buff>

    Sniping
    <spell name="Sniping" downtime="5" type="self" icon="skills/pressure_point32.png" wand="0">
    <buff useTimer="0" destroyonmove="1" stacksize="2" allowstacking="1" icon="skills/pressure_point64.png" smallicon="skills/pressure_point32.png">
    <halo name="sprites/sfx/target/target" first="0" num="5" frameRate="100"/>
    <secondarybuff id="6" amount="-100" /> <!-- dodge -->
    <secondarybuff id="7" amount="-100" /> <!-- block -->
    <secondarybuff id="8" amount="-100" /> <!-- counter -->
    <secondarybuff id="4" amount="15" /> <!-- crit -->
    <secondarybuff id="12" amount="20" /> <!-- sneak -->
    <secondarybuff id="18" amount="3" /> <!-- sight -->
    <damagebuff piercing="2"/>
    </buff>
    <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="1" sfx="flame" />
    <description text="Increase your Crit and Damage, Sneak and SIght range but You cannot Dodge, Counter and Block" />
    </spell>

    self buff but cannot dodge block counter if you move will removed

    <spell name="Wrath of War" type="self" icon="skills/face64.png">
    <buff useTimer="1" stacksize="5" allowstacking="1" time="25" icon="skills/face64.png" smallicon="skills/face32.png" >
    <primarybuff id="2" amount="1"/> <!-- Nimb -->
    <secondarybuff id="4" amount="3"/> <!-- crit -->
    <secondarybuff id="9" amount="3"/> <!-- EDR -->
    <damagebuff piercing="1"/>
    </buff>
    <description text="The stolen soul of a slain enemy enhances your abilities. Can be stack up to 5 time"/>
    <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="portal" />
    </spell>

    99% chance to trigger if kill monster.

    <ability name="Paralysis" icon="skills/para64.png" skill="44" level="3" >
    <crossbowShotBuff percentage="21" name="Sneaky Shiv" />
    <description text="Honing the skill in Adventurer Prison, you compulsively construct concealed weapons from everyday items and can use them to perform secretive attacks that may not even by noticed by the target ... until it's too late. This ability is automatically used when the opportunity presents itself"/>
    <secondarybuff id="4" amount="1"/> <!-- crit -->
    </ability>
    <ability name="Painful Death" icon="skills/bleeding64.png" skill="44" level="4" >
    <crossbowShotBuff percentage="20" name="Bleeding Out"/>
    <description text="Advanced assassination training makes your attacks mostly deadly."/>
    <secondarybuff id="4" amount="3"/> <!-- crit -->
    </ability>

    Assassination xbow version (removed blackjack. why bolt make them sleep? et tu to bleeding out. et tu was useless why affected by magic power? i could buff that but it will just make over power)

    <ability name="Ghost" icon="skills/hide64.png" skill="44" level="5" >
    <targetKillBuff percentage="100" name="Hide" />
    <description text="It's as if you were never there. Except for that dead guy."/>
    <secondarybuff id="4" amount="3"/> <!-- crit -->
    </ability>

    <spell name="Hide" type="self" downtime="20" icon="skills/hide32.png" >
    <description text="It's as if you were never there. Except for that dead guy."/>
    <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="70" sfx="magic_open"/>
    <buff useTimer="1" time="10" icon="skills/rogue/skill_stealth0_64.png" smallicon="skills/rogue/skill_stealth0_32.png" stacksize="1" self="1" >
    <invisible amount="1" />
    </buff>
    </spell>

    invisible after kill someone, (it was overpower at 1 floor. im not sure at 2 floor..)

    Mechanic

    Drone

    Drone Supporting you

    <spell name="Drone Attack" type="target" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" piercing="1" piercingF="1" secondaryScale="20"/>
    <anim sprite="sprites/sfx/impact_piercing/impact_piercing" frames="2" framerate="10" sfx="blast" />
    <description text="Kill Initiated."/>
    </spell>

    <ability name="Drone" icon="skills/clockwork2_64.png" skill="45" level="0" >
    <targetHitEffectBuff percentage="100" name="Drone Attack" />
    <crossbowShotBuff name="Drone Attack" percentage="100" />
    <description text="Drone Supporting you. Piecing Damage 1 + Increase 1 damage by per Tinkering"/>
    <secondarybuff id="20" amount="1" /> <!-- tinkering -->
    </ability>

    it was decent at 1 floor :)

    <ability name="Work Work" icon="skills/mine64.png" skill="45" level="1" >
    <spell name="Work Work" />
    <description text="Work Work"/>
    <secondarybuff id="20" amount="1" /> <!-- tinkering -->
    </ability>


    <spell name="Work Work" downtime="100" type="adjacentwall" icon="skills/mine32.png" wand="0">
    <effect type="dig" regengfx="1"/>
    <effect type="spawnitemfromlist">
    <option name="Chalk"/>
    <option name="Cassiterite"/>
    </effect>
    <effect type="spawnitemfromlist">
    <option name="Hematite"/>
    <option name="Bituminous Coal"/>
    </effect>
    <effect type="spawnitemfromlist">
    <option name="Bituminous Coal"/>
    <option name="Malachite"/>
    </effect>
    <anim sprite="sprites/sfx/digging_ray_hit/digging_ray_hit" frames="9" framerate="90" sync="1" sfx="magic" centerEffect="0"/>
    <description text="Smash through an adjacent wall with your mighty drilling-proboscis." />
    </spell>
    work work
    <spell name="Drone Area Targeting" downtime="10" type="target" icon="skills/clockwork32.png" wand="1">
    <effect type="damage" aethereal="1" aetherealF="3" secondaryScale="20"/>
    <effect type="trigger" amount="1" spell="Drone Area Attack" />
    <effect type="trigger" amount="2" spell="Drone Area Attack" />
    <effect type="trigger" amount="3" spell="Drone Area Attack" />
    <effect type="trigger" amount="4" spell="Drone Area Attack" />
    <effect type="trigger" amount="5" spell="Drone Area Attack" />
    <effect type="trigger" amount="6" spell="Drone Area Attack" />
    <effect type="trigger" amount="7" spell="Drone Area Attack" />
    <description text="placeholder." />
    <impact sprite="sprites/sfx/celestial_hit/celestial_hit" frames="8" framerate="100" centerEffect="0" sfx="blast" />
    </spell>
    <spell name="Drone Area Attack" type="template" templateID="11" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" piercing="1" piercingF="1" secondaryScale="20"/>
    <anim sprite="sprites/sfx/impact_piercing/impact_piercing" frames="3" framerate="100" sfx="blast" />
    <description text="Kill Initiated."/>
    </spell>
    Not bad i guess?
     

    Attached Files:

    OmniNegro likes this.
  2. Cullen

    Cullen Member

    <spell name="Electronic Art" downtime="30" type="target" icon="skills/electronic_art32.png" wand="1">
    <effect type="trigger" spell="Cross Lightning 4" />
    <effect type="trigger" amount="1" spell="Cross Lightning 1" />
    <effect type="trigger" amount="2" spell="Cross Lightning 2" />
    <effect type="trigger" amount="1" spell="Cross Lightning 3" />
    <effect type="trigger" amount="2" spell="Cross Lightning 3" />
    <effect type="trigger" amount="3" spell="Cross Lightning 1" />
    <effect type="trigger" amount="4" spell="Cross Lightning 2" />
    <effect type="trigger" amount="3" spell="Cross Lightning 3" />
    <effect type="trigger" amount="4" spell="Cross Lightning 3" />
    <effect type="trigger" amount="5" spell="Cross Lightning 1" />
    <effect type="trigger" amount="6" spell="Cross Lightning 2" />
    <effect type="trigger" amount="5" spell="Cross Lightning 3" />
    <effect type="trigger" amount="6" spell="Cross Lightning 3" />
    <effect type="trigger" amount="7" spell="Cross Lightning Finish" />
    <effect type="trigger" amount="7" spell="Cross Lightning 3" />
    <description text="Dont Use this on the Vegetables!." />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" centerEffect="0" sfx="blast" />
    </spell>
    <spell name="Cross Lightning 1" type="template" templateID="8" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="4" voltaicF="3" secondaryScale="20" affectscaster="0" />
    <effect type="paralyze" amount="1" affectsCaster="0" turns="1" self="0" />
    <effect type="trigger" amount="7" spell="Cross Lightning 1 Effect" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 2" type="template" templateID="10" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="4" voltaicF="3" secondaryScale="20" affectscaster="0" />
    <effect type="paralyze" amount="1" affectsCaster="0" turns="1" self="0" />
    <effect type="trigger" amount="7" spell="Cross Lightning 2 Effect" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 1 Effect" type="template" templateID="8" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="1" voltaicF="1" secondaryScale="20" affectscaster="0" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 2 Effect" type="template" templateID="10" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="1" voltaicF="1" secondaryScale="20" affectscaster="0" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 3" type="template" templateID="21" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="4" voltaicF="3" secondaryScale="20" affectscaster="0" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 4" type="template" templateID="22" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="trigger" spell="Cross Lightning 5" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning 5"
    type="targetfloor"
    mineTimer="7"
    mineUseGlints="0"
    mineGlintDensity="0"
    mineSpriteDrawOrder="1"
    mineSpritePNGSeries="sprites/sfx/lightningstrike/lightningstrike"
    mineSpritePNGFirst="0"
    mineSpritePNGNum="5"
    mineSpritePNGRate="100"
    mine="1"
    mineradius="1"
    minePermanent="1" >
    <effect type="damage" voltaic="3" voltaicF="2" secondaryScale="20" affectscaster="0" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" centerEffect="1"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Cross Lightning Finish" type="template" templateID="98" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" voltaic="5" voltaicF="3" secondaryScale="20" affectscaster="0" />
    <effect type="paralyze" amount="1" affectsCaster="0" turns="1" self="0" />
    <effect type="trigger" amount="3" spell="Cross Lightning 1 Effect" />
    <effect type="trigger" amount="3" spell="Cross Lightning 2 Effect" />
    <anim sprite="sprites/sfx/lightningstrike/lightningstrike" frames="6" framerate="100" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    damn over power skill. but im not sure how to nuff this. and i dont wanna delete spell :(

    too much text
     
    OmniNegro likes this.
  3. Cullen

    Cullen Member

    <spell name="Bunker Buster" downtime="50" type="target" icon="skills/nuke32.png" wand="1">
    <effect type="trigger" amount="1" spell="Count Down" />
    <effect type="trigger" amount="2" spell="Count Down" />
    <effect type="trigger" amount="3" spell="Count Down" />
    <effect type="trigger" amount="4" spell="Count Down" />
    <effect type="trigger" amount="1" spell="Three" />
    <effect type="trigger" amount="2" spell="Two" />
    <effect type="trigger" amount="3" spell="One" />
    <effect type="trigger" amount="4" spell="ZERO" />
    <effect type="trigger" amount="5" spell="Bunker Buster Effect" />
    <effect type="trigger" amount="5" spell="Bunker Buster Effect2" />
    <effect type="trigger" amount="5" spell="Bunker Buster Effect3" />
    <description text="placeholder." />
    <impact sprite="sprites/sfx/impact_piercing/impact_piercing" frames="1" framerate="1" centerEffect="0" sfx="blast" />
    </spell>
    <spell name="Count Down" type="target" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" aethereal="5" aetherealF="2" secondaryScale="20"/>
    <anim sprite="sprites/sfx/energyring/energyring" frames="8" framerate="100" sfx="blast" />
    <description text=".."/>
    </spell>
    <spell name="Three" type="template" templateID="22" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" aethereal="1" aetherealF="2" secondaryScale="20" affectscaster="0" />
    <effect type="trigger" spell="Laser Aim" />
    <anim sprite="sprites/sfx/celestial_hit/celestial_hit" frames="2" framerate="30" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Two" type="template" templateID="21" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" aethereal="1" aetherealF="2" secondaryScale="20" affectscaster="0" />
    <effect type="trigger" spell="Laser Aim" />
    <anim sprite="sprites/sfx/celestial_hit/celestial_hit" frames="2" framerate="30" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="One" type="template" templateID="20" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" aethereal="1" aetherealF="2" secondaryScale="20" affectscaster="0" />
    <effect type="trigger" spell="Laser Aim" />
    <anim sprite="sprites/sfx/celestial_hit/celestial_hit" frames="2" framerate="30" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="ZERO" type="target" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" aethereal="8" aetherealF="2" secondaryScale="20" burn="1" affectscaster="0" />
    <effect type="trigger" spell="Laser Aim" />
    <anim sprite="sprites/sfx/fireburst/fireburst" frames="2" framerate="30" sfx="lightning_bolt"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Bunker Buster Effect" type="template" templateID="101" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" conflagratory="10" conflagratoryF="10" secondaryScale="20" burn="1" affectscaster="0" />
    <effect type="trigger" amount="1" spell="FlameBombing" />
    <anim sprite="sprites/sfx/thermite_hit/thermite_hit" frames="8" framerate="40" sfx="blast"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Bunker Buster Effect2" type="template" templateID="100" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" conflagratory="5" conflagratoryF="5" burn="1" secondaryScale="20" affectscaster="0" />
    <anim sprite="sprites/sfx/thermite_hit/thermite_hit" frames="8" framerate="40" sfx="blast"/>
    <description text="placeholder"/>
    </spell>
    <spell name="Bunker Buster Effect3" type="target" wand="0" icon="skills/spells/magic_steel32.png" >
    <effect type="damage" conflagratory="15" conflagratoryF="15" secondaryScale="20" burn="1" affectscaster="0" />
    <anim sprite="sprites/sfx/thermite_hit/thermite_hit" frames="8" framerate="40" sfx="blast"/>
    <description text="placeholder"/>
    </spell>
    <spell name="FlameBombing"
    type="targetfloor"
    mineTimer="4"
    mineUseGlints="1"
    mineGlintDensity="16"
    mineSpritePNGSeries="sprites/sfx/flame_field/flame_field"
    mineSpritePNGFirst="0"
    mineSpritePNGNum="10"
    mineSpritePNGRate="100"
    mine="1"
    mineradius="1"
    mineSpriteDrawOrder="1"
    minePermanent="1" >
    <effect type="damage" conflagratory="12" burn="1" affectscaster="0" />
    <anim sprite="sprites/sfx/impactA/impactA" frames="6" framerate="60" centerEffect="1" sfx="flame_weak"/>
    </spell>
    <spell name="Laser Aim"
    type="targetfloor"
    mineTimer="2"
    mineUseGlints="0"
    mineGlintDensity="0"
    mineSpriteDrawOrder="1"
    mineSpritePNGSeries="sprites/sfx/celestial_hit/celestial_hit"
    mineSpritePNGFirst="0"
    mineSpritePNGNum="1"
    mineSpritePNGRate="100"
    mine="1"
    mineradius="1"
    minePermanent="1" >
    <anim sprite="sprites/sfx/celestial_hit/celestial_hit" frames="2" framerate="100" centerEffect="1"/>
    <description text="placeholder"/>
    </spell>
    i Tested all this to diggles at 1 floor. all skills work as well but Problem is over power :(
    Someone test this report bug ( i tested them all but im not sure. nothing is certain) and if you give me idea will be very helpful :)
     
    OmniNegro likes this.
  4. OmniaNigrum

    OmniaNigrum Member

    How about a minor HP and Mana cost on use of every one of the overpowered skills? The more potent the skill, the more damage it should do to you for using it. Snipers and mechanics are not noted for resilience, so this fits the theme.

    However, these are *Way* overpowered in reality. You may consider doubling the amountF and then adding a decimal before the number on each and every such power. If you make something this powerful, you will be flamed by everyone. *I* may even do that if it were released as it is. And that is saying quite a lot since I love overpowered skills.

    No amountF should ever exceed around .5 or so unless it ties to a skill/stat that is going to always be very low, or it has a massive penalty in some way. Snipers are commonly able to do massive damage, but not regularly. They have to wait and hide or they will be destroyed in any combat situation.

    Mechanics on the other hand can make impressive gadgets for others to use in a variety of situations. But they are not combatants at all. A good mechanic avoids fighting and uses devices and tools to do everything they cannot or will not do themselves.
     
    Cullen likes this.
  5. Cullen

    Cullen Member

    I think use hp and mana is bit out of theme (its SCIENCE! Not magic!)

    I had to let them have high amountF because dealing depend on tinkering. it has limit at 10 (or 20 if find decent item for tinker.) and has downtime.

    but Bunker buster is bit out of theme and too overpower, and this skills has too much activate (easily owning early games)

    i think Electronic damage nerf to 1 and amountF to 1 and delete chain lightning(Lightning Effect) and lockup them at lightning 5

    And add a Smoke bomb(confusion!) and knockback skill(but how? if pet can use spell or game has more template i think i can make clockwork living wall or hellgate london's drone) would be nice i guess. and bunker buster nerf damage and down time to 200?

    hunter's call buff removed (my bird shall not eat corpse!) but sniper is bit out of theme. it more like to be hunter(bird, critical shot, kill buff and hide)

    Thanks for advice
     
    OmniNegro likes this.