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So, I'm working on a scaling buff

Discussion in 'Modding' started by Kalos, Jun 17, 2012.

  1. Kalos

    Kalos Member

    By using scaling damage.
    It's not really a scaling, just a way to test if your stat is over a certain number and cast a different spell in this case, but it's better than nothing.

    Quick proof of concept attached.

    Principe :
    -Summon a custom monster
    -Try to damage him with a test skill
    -Trigger the improved Buff if it was a hit
    -Trigger the basic Buff anyway
    -Make the improved Buff remove the basic Buff

    That's the theory.
    But you can see in my proof of concept, I still face several problems :
    -Impossible to detect a magic hit. You can only detect a kill (my choice, using a custom taxa) or a melee hit (probably smarter).
    -You're stuck with a summon. Or his corpse.
    -Combat Text and blood.

    Since I don't plan to use it, I lack motivation to focus on it... So instead of letting this rot on my computer, I'll share it.
    Maybe it can help you! =)
     

    Attached Files: