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Some kind of confirmation when a module is actually placed

Discussion in 'Clockwork Empires General' started by tentacled-godqueen, Nov 12, 2014.

  1. Something like that would help a lot, considering so far my attempts at building a building have resulted in the doors being blocked by carpentry workshops and ovens outside my kitchen since it wasn't actually clear that the blueprints had been placed.

    (Unless that's already there and is colorcoded somehow that i'm incapable of seeing, in which case, make colorblind mode address that problem, because I definitely enabled that :p)

    Also edge scrolling, although I suspect someone has probably mentioned that, since I don't usually keep my hands on the keyboard, and the right click scrolling doesn't work if any menu is open.
     
  2. Nicholas

    Nicholas Technology Director Staff Member

    In blueprint mode, the module should appear as soon as you click. If it doesn't stay behind in the blueprint, you haven't placed it correctly.

    So - it might be a colorblind thing. I'll have a look.
     
  3. What it looked like to me was you held a ghost blueprint and that stuck in place once you clicked, but there wasn't any sort of change, beyond that it stopped following your mouse, when it was placed.

    Which was leading to me accidentally picking them back up when they were placed, or moving on to something else when they weren't.

    Although some of this might be the placement rules not being super clear yet and stuff auto-aligning weird, I'm not entirely sure. I do keep ending up with furniture placed in very wrong spots.
     
  4. Nicholas

    Nicholas Technology Director Staff Member

    Oh. In that case, it's doing exactly what it should do, but you would like... some particles or something?

    We can arrange this.
     
  5. Stuthulhu

    Stuthulhu Member

    Even a color change might be nice, if one does not want to go too all out. I myself have noted upon occasion some consternation with thinking I perfectly placed my object, just to have it run off after the pointer.
     
  6. Alephred

    Alephred Royal Archivist for Queen And Empire

    How do other games confirm placement? I think it's generally an audio cue, like a low chime or some kind of clicking / construction noise.
     
  7. Nicholas

    Nicholas Technology Director Staff Member

    There is an audio cue! It was louder, but David (I believe?) turned it down. (His hearing is better than mine, probably due to listening to experimental German music.)

    We shouldn't rely on both cues.
     
    Jacq likes this.
  8. Alephred

    Alephred Royal Archivist for Queen And Empire

    I am certain I have played over 100 hours of Clockwork Empires, and yet have no recollection whatsoever of an audio cue.
     
  9. Stuthulhu

    Stuthulhu Member

    Oh, well there's my problem then. I do not have great hearing, and I play on the couch beside my wife, who watches British murder mysteries on TV, so I don't hear the cue. Of course, I suppose if you were to fix it by putting in a graphical cue instead, I shall be supplanted by the guy who plays on the couch next to his wife who watches Australian murder mysteries and is color blind. Curses!
     
  10. Jacq

    Jacq Member

    I suggest a small particle effect / fireworks show. Perhaps some cheers as well.


    (no I don't plz don't do that).
     
  11. Samut

    Samut Member

    Why can't modules that haven't been placed be a slightly lighter shade than modules that have been placed (but are still under construction)?

    When I build a Bunkhouse, that's a dozen cots, a couple of tables, half a dozen chairs, some paintings, some doors, some lights for outside. It seems like it would be useful to have a simple visual clue to show if something is being placed (or if I've picked up an already-placed module by mistake).
     
    Last edited: Nov 20, 2014
  12. Nicholas

    Nicholas Technology Director Staff Member

    This is an excellent idea.
     
  13. dbaumgart

    dbaumgart Art Director Staff Member

    Honestly, I'm not sure about the audio cue thing.

    I want to say I remember it existing but haven't heard it in the last few months, and I'm not at all sure it was even one of the sound file I turned down (both of which I think I turned back up after adjusting my playback levels). We'll have to look at what actual sound file is being used when you're in-office.
     
  14. Alephred

    Alephred Royal Archivist for Queen And Empire

    I do think a colour indicator would be less annoying than a chime when I'm placing 6 beds in a row, unless that sound is extremely gentle.
     
  15. Stuthulhu

    Stuthulhu Member

    It's gonna be the Michael Bay effect sound.

    "Time for my chapel"
    BWOOOOOOOOOOMBWOOOOOOOOOOOOOOOMBWOOOOBWOOOOOOOBWOOOOOOOOOOOOOOOMMMMMBWOOOOOOOOMWOOOMMMMMM
     
  16. Samut

    Samut Member

    Could we get the Inception BWOMP sound? That makes everything more dramatic.

    Oh, and I see Stuthulhu had the idea for a color change cue before me anyway. Good one, Stuthulhu!
     
    Last edited: Nov 20, 2014
  17. Whitecold

    Whitecold Member

    A confirmation sound sounds like a great idea, some "chunk" when you put the module down. I'm trying to think which games I played did not have a confirmation sound for placing stuff, and I am pretty sure most did, but I can't remember what they actually sound like.
     
  18. Wilhelm screaming would do an excellent job maintaining atmosphere :p

    Anyway, it's definitely good to have multiple cues for anything, since eg i don't always play with sound on since that would require me wearing headphones, and those hurt after a while.

    Slight change in color would probably work well for me. (as long as its not a change in hue, going from blue to purple is going to be invisible for me due to the aforementioned colorblindness xP but slightly lighter to slightly darker would be fine)