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Some skill thoughts

Discussion in 'Suggestions' started by Skdg, Dec 18, 2011.

  1. Skdg

    Skdg Member

    ok here I go:

    First of "alcoholic".

    1: Needs booze from time to time or starts losing health and the need for alcohol gets higher the deeper you get in the bottle. Gets stronger and doesn't get hurt as much from getting hit. 2: Drunken luck: avoids traps and doges more easily. 3: Not smart enough: Doesn't know when to stay down. When dead he gets back up with only 1/2 or 1/3 of total hp and some debuffs. 4: Social: Becomes friend with monsters. 5: Talking to me? come here! Charges in with a head-but on a monster who gets knocked back and takes damage. 6: Brawler: hits every monster around the character but with less damage (just swinging his punches out there) 7: To much. The character has vomited all over himself and is disgusting. Monsters doesn't want to hit him and gets a debuff. Well, the list with stupid things u can do with alcohol is enormous.

    (Or just do something with the 12 steps program)


    The second one is "homeless"
    Can eat almost anything. the inventory gets bigger and so on.

    Both of these are more tragicomic then comic but still. I would like to se a depressing hero stumbling around in the dungeon not knowing where to start :)

    And a skilltree for mimes would be nice, who likes a mime :D

    Also negative skills would be fun if u have to chose one or two in the beginning of the game. Or at least one, and if u want more good skills u can chose one for the penalty of one more negative skill. Or only negative skills. A weak humpback with bleeding disease and bad hearing with a heroin addiction who got forced to enter the dungeon, poor thing.