I've been wondering what the upper class are going to be useful for. It's been a long time since they randomly joined immigration (now you have to build mansions) and gave you a mild prestige point boost. Now that prestige is replaced by relation standing points, what incentive will we have for building expensive structures and allowing these parasites into our colony? Seems they'll do nothing but eat our quality food and turn up their noses at their inferiors. It stands to reason we should get some kind of decent reward for accommodating these layabouts.Giving us a boost in standing with the empire is certainly not good enough. Maybe something like this: if you keep them happy enough for long enough, the empire might send you a shiny new suit of Steam Knight armor. Very curious to see what the devs have planned.
Apart from the useless aristocrats, I still have the hope that poets and urchins will still make the cut for the game. I feel like the game lost much of its soul compared to the early concepts.
I hope that they at least can be used for hunting, and possibly as officers if ranks above NCO get implemented... also naturalist would be an acceptable job I would think, but maybe they have to decide to take a job instead of you assigning them?
I definitely think there's a good gameplay space for making them demanding twats that you can nurture in return for good bonusses, depending on who they are. A weird painter that decides to go all pablo picasso and make your colony empire-famous? Stuff like that.
Yeah, naturalist, maybe traders and maaaybe vicars can fit for them. Could be fun if you will have build a naturalist office and then wait for a upper classer to arrive and occupy it for it to function. But most I just miss them being totally useless.