I have recently strolled upon a little bug where you can stand on your enemy .. and it is quite simple to do aswell (if you stand on your enemy it does not move at all so it is easy to regen health in 1 on 1 combat). All you need is a spell of somekind and 1 tile between you and your enemy. To do this bug all you have to do is stand 1 tile away from the enemy , move towards it with keyboard and at the same time activate a spell.. The walking animation will start and be paused halfway between 2 tiles when it then casts the spell and afterwards continues its movement... now what happens is as you pause during the walking and cast the spell , the enemy will also move towards you and be on the tile you are walking against.. by the time the walking animation unpauses the enemy will be on the tile you will now walk upon. Thus leaving you on top of the enemy... TL;DR : cast spell when moving to enemy 1 tile away from you = teabagging an alive enemy
Yeah, the engine appears to have difficulty synching keyboard commands with the game. Another example is if you cast Curse of the Golden Ratio on an enemy and then run away really quickly with the keyboard, that enemy will be rooted to the spot because the CotGR ticks take so long (damage, sound, animation, spawning gold, etc) that the enemy never gets a chance to make a move. This one is easily verified because when you go back to that spot there will be a big pile of gold instead of a long line.