I found these by rolling up many many characters. Correct me if I'm wrong on any of them Stats per level of class (Warrior/Wizard/Rogue) -------------------------------------- Burliness: 2/1/1 Sagacity: 1/2/1 Nimbleness: 1/1/2 Caddishness: 0/2/2 Savvy: 0/2/2 Stubbornness: 2/2/0 (Stubbornness is misspelled in the game BTW) Golemancy gets a random +1 stubbornness for each level (bug?) Base substats calculations (round down any time you can) ----------------------------------------------- Max HP: 5 + Burliness + Caddishness Max MP: 5 + 2 * Sagacity Melee Power: (Burliness - 5) / 3 Critical Chance: Caddishness / 2 Counter Chance: Savvy / 2 Magic Power: Sagacity / 2 Haywire Chance: Caddishness / 2 (Is haywire bugged except for Vampirism/traps?) Magic Resistance: Stubbornness / 2 Defense: 0 (as far as I know) Block: Stubbornness / 3 Dodge: Nimbleness / 2 EDR: ??? Sneakiness: 2 + Nimbleness/2 + Caddishness/3 + Savvy/2 (needs confirmation, remember to round down each term) Sight: 0 _______________________________ So now let's look at Magic Training: 1) Certified Mage: 5 MP + 1 magic power 2) Wizarding Associate: 12 MP + 2 magic power 3) Master of Magic: 4 sagacity = 8 MP + 2 magic power Why is the 3rd level weaker than the second?
Heh, I just assumed one point of Sagacity translates to one point of Magic Power. Seems like Magic Training (at least the first two levels) is more useful than I supposed. I think on the whole though, the attributes system really needs to be looked at. It's producing some very questionable results.
Magic Training as a skill is already one of the better (if not the best) passive skills for spellcasters. I'd rather that something was done about other skills first like Ley Walking. Or better, perhaps, that they focus on fixing bugged skills.