Steam SDK for 64-bit linux is available since long ago already, yet the steam linux executable is still 32-bit only. The 64-bit executable is not attached to the steam api (read: no achievements, cards, clouds and stuff). Do you think that maybe it's time already? Code: # We only have Steamworks SDK for x86 at the moment, so if we were launched # from the Steam Client, force 32-bit for now. We'll remove this when there's # a 64-bit SDK available. if [ "$SteamGameId" != "" ]; then DREDMOR_ARCH="x86" fi
(We do, and it's broken the Linux build machine. I'm getting Ryan to look into it at some point but right now he is finishing CE audio and networking code.)