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1.0 Stills production mulitplier too low

Discussion in 'Design Suggestions' started by Naffarin, Nov 9, 2016.

  1. Naffarin

    Naffarin Bureaucrat-Inspector Exemplar of The Empire

    Posted for 0.55, but still remains.

    A still is a tier 2 module but only produces one spirit for one brew. A full work crew with a level 4 overseer in cooking is capable of producing about 35 spirits per game day.
    This is far too low in my opinion for the current system of pubs having either brew OR spirits.
    Having the production multiplier at 2 or 3 would really help otherwise you have to do a lot of manual switching in the pub(s) between brew and spirits
     
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  2. Puzzlemaker

    Puzzlemaker Member

    Yep! It would be nice if the current one was made a tier 2 module, or a different thing was made a tier 3 module. It would also be nice if a tier 2 chemistry workbench was added.
     
    Exile likes this.
  3. Kaidelong

    Kaidelong Member

    Thirded. Right now there's no point producing spirits other than for laudunum. The labor needed is just too much.

    It might be possible to give a distillation recipe at the chemistry workbench that produces plain spirits of alcohol, either efficiently from spirits or inefficiently from booze, which isn't drinkable but can be used to make laudunum, and then make the spirit distillation technology a viable upgrade over mechanical brewing tanks.
     
    Exile likes this.
  4. dbaumgart

    dbaumgart Art Director Staff Member

    (Chris was persuaded by the core argument. Expect balance changes.)
     
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