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Straight through "GR" with no previous experience. . .

Discussion in 'Dungeons of Dredmor General' started by MaximumSquid, Dec 3, 2011.

  1. MaximumSquid

    MaximumSquid Member

    Very rough start. . .
    Took me a number of tries before I had a build that could make a few rooms in without doing a full retreat

    The money, economic, and crafting systems in the game seem like a total disaster and the moment I removed any dependence on them I immediately steamrolled though

    I had only one dead skill tree which I would have easily traded for the ability to pickup traps just so I could get the zoos done that much faster

    Game seems to suffer from a lot of core mechanics that don't scale making much of what was rewarding on early floors almost a source of dread later

    Still a very praiseworthy experience
    All the best moments being the surprises you would not expect. . .

    ...and in that regard the game has a wealth of them ;)
     
    -SNED-Unipigdog likes this.
  2. Essence

    Essence Will Mod for Digglebucks

    So...what was your build?
     
  3. MaximumSquid

    MaximumSquid Member

    Essence:

    Just generic Beatdown /w as many weapon procs as I could fit on a character

    Below is what my endgame loadout looked like:

    [​IMG]
     
  4. echo85

    echo85 Member

    I would like to know this too
     
  5. Nicholas

    Nicholas Technology Director Staff Member

    ...

    ... beginner's luck.
     
  6. Pulsewidth

    Pulsewidth Member

    I just finished GR with Math/Blood/Promethian/Alchemy/Astrology/Ley Walker/Magic Training. Once I got Summon Wrymling all difficulty vanished (see http://community.gaslampgames.com/threads/wyrmling-is-awesome.1347/ ). I've ascended Nethack a few times (one of the easier traditional roguelikes) and Dungeons of Dredmor isn't anywhere near as difficult.
     
  7. sogfelt

    sogfelt Member

    DoD is not that hard, I finished it on the third day and I would have finished it sooner if 1.0.7 didn't have all those crashes and bugs.

    My build was burglary and archaelogy so I can feed lockpicks to the Horadric Cube and batch of 350 lutefisk to the lutefisk god to get a maxed up artifact which archaelogy will turn into xp if it can't be used and reroll them if it can, boosting enchantments by using the anvils twice.
    Ninja Vanish allows me to escape difficult situations and Move in Mysterious Ways allows me to scout will keeping a safe escape route by teleporting on doors.

    On the few runs I did, I ended up with all my skills maxed up around level 8-9 and with an almost full set of overpowered artifacts.

    The rest of the skills is up to your personal discretion but try to focus on increasing survivability / killing power.

    There is a chance component in this build but odds are stacked in your favor.
     
  8. Real men play going rogue permadeath only.








    Realer men play going rogue permadeath only with a random class and drunk. :burliness:
     
  9. Feynt

    Feynt Member

    Real men play going rogue permadeath with no weapon skills, all crafting skills, vampirism, blood mage, magic training, and ley walker.

    While drunk.
     
  10. MaximumSquid

    MaximumSquid Member

    -SNED-Unipigdog:

    Well I just beat it on GR/PD with worse equipment

    Final Loadout:

    [​IMG]

    Get the Fungal summon first and finish the Vamprism tree last
    I skipped 3 floors and I was still UAX by the time I got to Dredmor

    Looks very similar to the Epic Destroyer Build(link), but with less bloat

    That set was ranked #4 when I checked it last so I'm guessing I did really well for myself

    -
     
  11. Cool, first time I beat it I think I was Pyro/Ley/Mage Training/BloodMage/Tinker/Staff/Math.

    I haven't played a whole lot lately though, and I have no idea what you mean by build ranks... seems kind of counterintuitive to the fun for me, more fun to make your own.


    Alas, to each his own, check my post on Dungeons of Drinkmoar for the best game ever.
     
  12. Wootah

    Wootah Member

    I got 5 'Negative Enchants from Krong today... all on new items'

    This whole 'Just keep enchanting the same weapon over and over' really isn't strategy and there isn't enough risk.
    involved.

    There should be:
    -Increased chance of negative enchant the more mods there are on an item. There should be 0%chance for curse on a non-artifact and 5% chance for negative for every additional enchant.
    -Better incentive to enchant things other than weapons.
    -Archaeology should reroll 'found' stats and not stats placed there by Krong.
     
  13. Essence

    Essence Will Mod for Digglebucks

    Gotta say, Squiddy, you need some math help. That first Mace in your first screenshot was dealing 29 damage per swing total -- the second was dealing 44. That's not 'worse equipment' by any stretch.
     
  14. Godwin

    Godwin Member

    Only thing I can say: impose some rules on yourself to make it harder, and go random skills. It's what I do most of the time.
    I posted before that I think the game is exactly right the first 2 levels of your character, after which it invariably becomes too easy.
    Here: http://community.gaslampgames.com/threads/the-introduction-thread.984/page-2#post-8407
    Although you still sometimes can get surprises which give you a nice sweat. But the tension of the first 2 character levels is gone pretty much when you hit level 3. It's a pity, but I don't see how it can be ameliorated much without making dieing too random to make it to be able to make it to the end somewhat reliably.

    But maybe that's something to discuss. After the expansion, coz that may change things.

    The self-imposed rules posted here also help:
    http://community.gaslampgames.com/threads/fixing-exploitable-behavior.1397/#post-12368
    (had some trouble with the links)
    :)

    EDIT: oh blaargh, the pre-generated forum code seems bugged I am trying for ten minutes now getting these links working >_<
    Yeah it's FUBAR, just posting the links then. (the edit twice, cursor gone bug doesn't help my mood :p)
     
  15. Neviskio

    Neviskio Member

    Meh I feel bad now, I never got past floor 8 with a melee build and most of my mages die by traps/dumb moves around floor 3-5 since I can't really play without having a huge :trap_level: since I WILL try and disarm them all for exp.

    And that was at dwarvish moderation...I can't take floors 1-2 on GR <.< oh well D:
     
  16. Profanity

    Profanity Member

    I find it harder to play on DM, as I'm more careless in it and always die from dumb mistakes or misclicks while rushing. In RG I'm more strategic and have been further than on DM.

    Still haven't killed Dred, though.
     
  17. Godwin

    Godwin Member

    Ouch... this game feels a lot easier: random skill build: I start out with an iron cuirass, all batty's can't hurt me. Right from the start :s
    Also I have quite some other equipment too, like a crossbow, and pretty nice bolts. :s

    EDIT: yup, incredibly easy. Mainly due to vampirism and that cuirass, also found nice shields quickly. Also crashed when trying to put native gold into the craft box (the golden square in the opened craft dialogue).
    Also, without spots in the crafting equipment, there's even less inventory space.

    To end on a positive note:
    Really like the craft goods dispenser and the fact there's a female now and you can choose NTtG etc.
     
  18. Wootah

    Wootah Member

    I thought you started with a cuirass if you rolled BS.
     
  19. Godwin

    Godwin Member

    BullShit?
    no can't be...
    errrrrrrrrrrrrrrrrr
    Wait it could be the armor skill I got. Mastery of arms. But what do you mean with 'BS'?
     
  20. Wootah

    Wootah Member