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Testing My Mod Help

Discussion in 'Modding' started by Zylo, Jun 12, 2012.

  1. Zylo

    Zylo Member

    Alright so I got the debug window open and running, but when I click on mods it states that the steam workshop is disabled. (I posted my mod to steam already and made its visibility private. I was able to download and turn it on in my normal version of the game, but not the debug version.) I can't seem to enable the workshop, so how am I supposed to test my mod?

    I read around about a "mods" folder in documents/gaslamp_games but I don't have one there. I created one, but that didn't work either.

    I'm very frazzled about how I am supposed to test my mod.

    any advice would be greatly appreciated!
     
  2. ProtoMan

    ProtoMan Member

    Create a mods folder in Documents\Gaslamp Games\Dungeons of Dredmor, and put your mod folder in it.
    Reopen the mod loader, it should be there regardless of steam workshop.
    If not, make sure it's packaged correctly, and that mod.xml is functional.
     
  3. Zylo

    Zylo Member

    Of course it was something so silly, Thank you very much my good sir!