Spent a full day at the end of last week just playing around with variations on the crafting tools, and came to the sad conclusion that there's just not anyway to make a bag of holding. I had the xml squirreled away from DoD 1.0.7, thinking that it held the secrets of the old crafting interface. As it turns out, the change to crafting that came about in 1.0.9 was mostly hardcoded. Each of the tools (except the cube) has just three extra lines of code, but removing those three lines does not generate the old crafting interface. Very sad. The only part of the crafting tool code that actually seems to do anything worth mentioning was the tag= line. If you put an existing tool tag type in tag=" ", your new tool behaves just like the old one and opens up the same interface. If you make up a new tag= entry of your own, the game weirdly decides the tool should function just like an alchemy kit. If you put tag="lutefisk", this causes the new item to basically just be a duplicate lutefisk cube. Throwing it inside a normal cube didn't cause a lutefisk paradox, but that's of limited use for modders. The old input window codes are non-functional and won't hold anything. In the end, this just confirms what dbaumgart had said elsewhere. The crafting interface is not particularly moddable, and as near as I can tell there's nothing a modder can do to grant actual bonus inventory spaces (I did find one borderline cool thing I could do by mucking with code, but it's pretty much just a gag or gimmick that will blow your minds once (and only if I do it well) and then be lame and worthless thereafter. I'm keeping the details for myself for now so I can make you all think I'm awesome for about 2 minutes sometime after you download ID 2.0. Describing it early would just ruin what minimal effect it would have, so please refrain from speculating here. Thanks.) Anyhow, I mainly thought I'd share here to save anyone else the trouble of mucking around with the old interface code. It comes up from time to time in the suggestions thread, and people are always saying "I should see what I can do about modding that" but then never get around to it.
Thank you for trying. We are all crying in unison about this terrible problem. But at least we have an answer.
It is most certainly a shame that nothing could be done in regards to this. Still, thanks for trying it out and confirming one way or the other. By the way... If you wanted to keep this a secret, why even bother posting about it. >.> Not going to speculate as I like suprises but couldn't help but point it out. Forgive me if others just happened to skip that whom would otherwise start speculating. >.> P.S. I always read the fine print.
In my first draft of the post, I was going to leave that out...but that made the post basically a big fat lie. I wanted to spare others the annoyance of spending most of a day on this to prove, as I did, that next to nothing in the tool code block works, but I didn't want to actively mislead them into thinking "next to nothing" = "nothing". The important part is, you can't make a bag of holding. You can't increase inventory space in any way. You can't make a new crafting skill, either. Those are things most modders would want to do with this, and I can honestly say, they're impossible.
How frustrating. Many times I said to myself a mere additional line of inventory space would more than cover most inventory needs.