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Things that break Unarmed

Discussion in 'Modding' started by Kazuhiro, Sep 17, 2012.

  1. Kazuhiro

    Kazuhiro Member

    I've been tossing around ideas for a mod and pretty much pounding my head against the wall.

    Along the way I've noticed a behavior that is relevant to some of my possible plans.

    Lunar Makeup (in the Lunar Heritage/Sailor Senshi mod) turns off unarmed bonuses. Why? Is this all polymorphs?
     
  2. Kazeto

    Kazeto Member

    Yes, all polymorphs do that. You only keep procs, but no activated abilities and no passive bonuses.
     
  3. Kazuhiro

    Kazuhiro Member

    No passive bonuses? What kind of passive bonuses are lost? You mean like the +fire resist from Promethean and the +magic resist from Psionics?

    Is everything lost except level-up bonuses? Even, say, trapsense and crafting?

    I guess this means there isn't a workaround. Pity.
     
    Vitellozzo likes this.
  4. Lorrelian

    Lorrelian Member

    Trap sense/skill, crafting, primary/secondary stat bonuses, activated abilities, resists, bonus damage, and anything that's not a proc.
     
    Kazeto likes this.
  5. Kazuhiro

    Kazuhiro Member

    I suppose that actually enables some interesting shenanigans even as it presents problems for the player. I could trap the player in a polymorph, or give them a really powerful but specialized polymorph.

    And it is obviously possible to give polymorphs activated abilities. Very interesting.
     
    Vitellozzo likes this.
  6. Vitellozzo

    Vitellozzo Member

    If you are going to make bad polymorphes, just remember to give it the bad="1" flag, so it could be removeable. Either way it will break every character.
    Or, maybe, you could make something which buffs the player with something permanent, that basically does nothing, but works like You are the Demons. Chance of being hit or something like that, and the polymorph goes live. So you can play a "cursed" player without killing it istantly.
     
  7. Kazuhiro

    Kazuhiro Member

    This is also making me think twice about Sailor Senshi as a skill on my builds. I was using Vegan thinking it would make me a little less vulnerable when I "henshin" and lose all my spells, but if I'm losing all that bonus burliness it's not worth it.

    I never thought of that. Having a "good" polymorph makes it so that certain other skills just don't help you.