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TweakDB thoughts [ballance brainstorming]

Discussion in 'Modding' started by DungeonDragon, Sep 20, 2012.

  1. DungeonDragon

    DungeonDragon Member

    As I was playing Elvish Reality Reborn, I stambled apon a problem of monsters being too strong starting with level 9 and especially on level 10 and below.

    Of course I can reduce monster level and make them all easier, BUT I was happy with monsters from level 1-8 so I want another solution if possible.

    My current ideas are

    max wizard graffitis increase from 3 to 5 (to be able to level up a bit and get some food and equipment)
    Double XP from lockpicking from 8 to 16
    Dredmor Statues per level increase from 3 to 5
    Dredmor Statues XP from 50 to 100
    HP regen from 13 to 9

    Also I'm interested in what is this value name="experience n". I used it directly from Omnias version and if I'm not mistaken there is no difference after I changed it.
     
  2. Vitellozzo

    Vitellozzo Member

    I think that basically you are the only one, maybe with monstermod, that is playing that difficulty.
    So you can try it as you suggested, since on the paper I don't see the disbalance.
     
  3. DungeonDragon

    DungeonDragon Member

    To tell you the truth monstermod doesn't make monsters a LOT more diffcult, so I think I boosted monster too much. I think I'll try to play with the newest tweakdb setup and see what'll happen