As I was playing Elvish Reality Reborn, I stambled apon a problem of monsters being too strong starting with level 9 and especially on level 10 and below. Of course I can reduce monster level and make them all easier, BUT I was happy with monsters from level 1-8 so I want another solution if possible. My current ideas are max wizard graffitis increase from 3 to 5 (to be able to level up a bit and get some food and equipment) Double XP from lockpicking from 8 to 16 Dredmor Statues per level increase from 3 to 5 Dredmor Statues XP from 50 to 100 HP regen from 13 to 9 Also I'm interested in what is this value name="experience n". I used it directly from Omnias version and if I'm not mistaken there is no difference after I changed it.
I think that basically you are the only one, maybe with monstermod, that is playing that difficulty. So you can try it as you suggested, since on the paper I don't see the disbalance.
To tell you the truth monstermod doesn't make monsters a LOT more diffcult, so I think I boosted monster too much. I think I'll try to play with the newest tweakdb setup and see what'll happen