When you cast Unconditional Love and charm an enemy, the charmed monster will never be targeted/attacked by the other monsters. This means that the Charmed monster never really has an opportunity to attack as it will target one Monster wherever it may be it, leading to it running off randomly or not being able to reach it's target so it sits there doing nothing.
Uncharmed monsters have a similar "pick a target, ignore everything else" behavior. However, they will soak up hits because monsters target them first. IMO pets should have their AI modified. Currently it's something like: Code: Pick target Path to target If adjacent to target, attack. Change it to this: Code: Pick target If not adjacent to target and adjacent to non-target monster: switch target to adjacent monster Path to target. If adjacent to target, attack. The current behavior results in your pet occasionally just standing there and soaking hits from the enemy in front of them because they've decided they'd rather try to reach the inaccessible enemy further back in the hallway.
Ah but since the 1.05 patch I've seen my summoned monsters change target when hit to the monster that hit them so they don't end up soaking up damage and not dealing it out. However if nothing targets the charmed monster that never happens.
Ahh, I haven't tried any pets in 1.0.5 yet, so sorry for the misinformation. Glad to hear that's been fixed.
caaaaaaause itttttsssss an ittie bittie, teeny weeny thing they call the Love Bug nobody's every seen it but it's got the whole world shook up it all started with a little bittie kiss and a hug cause it's a little bitty teeny weeny thing they call the Love Bug Thanks. Now you got that insipid song stuck in my head. /facedesk