Hey all, I just released my first mod on the steam workshop and I got my first bug. Apparently a spell to do AOE fire damage is destroying walls. Code: <spell name="yol" type="template" templateID="7006" anchored="1" icon="sprites/shouter/shouter3.5s.png" downtime="30" wand="1"> <effect burn="1" type="damage" conflagratory ="3" conflagratoryF="0.2" affectscaster="1" /> <anim sprite="sprites/shouter/yol/yol" frames="5" firstframe="0" framerate="40" sfx="flame" centerEffect="1"/> </spell> there is the code. And here is the template. Code: <template width="3" height="5" name="7006" affectsPlayer="0"> <row text="@@@"/> <row text="@@@"/> <row text="@@@"/> <row text="@@@"/> <row text=".#."/> </template> any ideas?
Are the walls it's destroying breakable? That is my most likely thought. There are a number of walls in the dungeon that are breakable and hide surprises. Other than that, I don't see any dig type damage that would destroy non-breakable walls.
No sadly, Im not nearly good enough in the coding to figure out how to do that properly. (Make a spell evolve by learning new words.) And glad you caught the reference. The skill that uses the spell is actually called "Fi Arh". Currently I'm trying to make the spell only work when the player is under the "fueled by booze" effect.