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using requirebuffontrigger to check monsters for buffs.

Discussion in 'Modding' started by Ruigi, Aug 10, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    So wanted to create a weapon that inflicts an effect on enemies who are burning.

    This is what I wrote. This is the spell effect script for the onhit effect of the weapon.
    Code:
    <spell name="Axetinguisher Trigger" type="target" >
       <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="On Fire" spell="Axetinguisher Critical"/>
       </spell>
    
    The only problem is that the script checks the PLAYER for the "On Fire" buff and not the enemy.
    Is this supposed to happen? Is there something that I've overlooked?
     
  2. Null

    Null Will Mod for Digglebucks

    It's supposed to happen but there's sadly no way to check for them on targets.
     
  3. Aegho

    Aegho Member

    Yeah those parameters only check for player buffs, sorry. I have asked for a monster-buff-checker but it hasn't been implemented yet(if it ever will be).