So wanted to create a weapon that inflicts an effect on enemies who are burning. This is what I wrote. This is the spell effect script for the onhit effect of the weapon. Code: <spell name="Axetinguisher Trigger" type="target" > <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="On Fire" spell="Axetinguisher Critical"/> </spell> The only problem is that the script checks the PLAYER for the "On Fire" buff and not the enemy. Is this supposed to happen? Is there something that I've overlooked?
Yeah those parameters only check for player buffs, sorry. I have asked for a monster-buff-checker but it hasn't been implemented yet(if it ever will be).