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Vampire Hunter [Skill Concept]

Discussion in 'Modding' started by adelmagne, Sep 23, 2012.

  1. adelmagne

    adelmagne Member

    Vampire Hunter




    How does this sound? Also needs more ideas, moar ideas!!!
    Balance? Concepts? Comment!
     
  2. Alistaire

    Alistaire Member

    - Descriptions should be more creative
    - Too many passive stats
    - What do you want someone to "reach" with this skilltree? All stats seem random to me

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    Really, skilltrees shouldn't be as random as this. You should think of a main stat, and best is a stat that isn't really used a lot in other skilltrees. This looks too uninspirational.
     
  3. adelmagne

    adelmagne Member

    hmm, it's more of a thematic skill than power here, all the pop culture references i could cram pertaining to vampire hunters..

    also, more of a jack-of all trades build?

    what could you suggest? one spell idea i had was sort of a 'tumble' skill like vayne from league of legends, well, a 2 tile teleport then a brittle +:dmg_piercing: damage single hit buff, but i'm not sure of where to put it

    descriptions are more of a WIP :D
     
  4. Alistaire

    Alistaire Member

    Dude. 20 haywire, 3 trap affinity, 5 melee power. THEY DON'T HAVE ANYTHING IN COMMON!

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    You should focus on 1 class, because e.g a skilltree can be only 1 "type".
     
  5. DungeonDragon

    DungeonDragon Member

    Level 5, 6 and 7 skills seemed overpowered to me.

    Level 5 skill has bonuses to 3 crafting stats at once which is too much in my opinion.

    Level 6 skill has to many pros and not so many cons on one hand. But on the other it has proc on recieve hit which gives -10:resist_righteous: and -10:resist_conflagratory: it could be a death sentence on Going Rouge. Maybe it's better to make this skill switch on/off-like with a cooldown, maybe it should eat mana, when it is active. And it definitely needs some ballancing

    Look at the skills in wiki there is no such thing as +5 or +10 to resistances and primary stats. Like in level 7 skill -2 :resist_righteous: +2 :resist_nercomatic: I think it's ok but +5:dodge: +5:melee_power: +2:dmg_piercing: (melee) +3:trap_level: +10:reflection: +20:haywire: is too much at once. Your char will be too strong very quickly and he won't need any equipment or at least only a minimum of it.

    an idea I wonder if it's possible to give an extra exp from undead which will be the same as trophy hunting for a Big Game Hunter skill
     
    Vitellozzo likes this.