Vampire Hunter How does this sound? Also needs more ideas, moar ideas!!! Balance? Concepts? Comment!
- Descriptions should be more creative - Too many passive stats - What do you want someone to "reach" with this skilltree? All stats seem random to me ---- Really, skilltrees shouldn't be as random as this. You should think of a main stat, and best is a stat that isn't really used a lot in other skilltrees. This looks too uninspirational.
hmm, it's more of a thematic skill than power here, all the pop culture references i could cram pertaining to vampire hunters.. also, more of a jack-of all trades build? what could you suggest? one spell idea i had was sort of a 'tumble' skill like vayne from league of legends, well, a 2 tile teleport then a brittle + damage single hit buff, but i'm not sure of where to put it descriptions are more of a WIP
Dude. 20 haywire, 3 trap affinity, 5 melee power. THEY DON'T HAVE ANYTHING IN COMMON! ---- You should focus on 1 class, because e.g a skilltree can be only 1 "type".
Level 5, 6 and 7 skills seemed overpowered to me. Level 5 skill has bonuses to 3 crafting stats at once which is too much in my opinion. Level 6 skill has to many pros and not so many cons on one hand. But on the other it has proc on recieve hit which gives -10 and -10 it could be a death sentence on Going Rouge. Maybe it's better to make this skill switch on/off-like with a cooldown, maybe it should eat mana, when it is active. And it definitely needs some ballancing Look at the skills in wiki there is no such thing as +5 or +10 to resistances and primary stats. Like in level 7 skill -2 +2 I think it's ok but +5 +5 +2 (melee) +3 +10 +20 is too much at once. Your char will be too strong very quickly and he won't need any equipment or at least only a minimum of it. an idea I wonder if it's possible to give an extra exp from undead which will be the same as trophy hunting for a Big Game Hunter skill