From the spellDB: Code: <spell name="Vampirism Attack" type="target" > <effect type="drain" necromantic="1" necromanticF="0.6" secondaryScale="13" taxa="Demon" /> <effect type="drain" necromantic="1" necromanticF="0.4" secondaryScale="13" taxa="Other" /> <effect type="drain" necromantic="2" necromanticF="1.0" secondaryScale="13" taxa="Animal" /> <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="fleshbore" /> <effect type="trigger" spell="Regen Life Effect 1"/> <!-- a free point of health, for effort. --> </spell> and Code: <spell name="Regen Life Effect 1" type="target" > <effect type="heal" amount="2" /> </spell> With both "Vampirism Attack" and "Regen Life Effect 1" being target-type spells, instead of me getting the "free health" for trying, my target is getting the heals.
Pardon the post necromancy, but this issue is still present as of the latest patch. As you can see, I've hit the Toady 3 times for 15 damage, but healed him for 6 hp (3 attacks x 2) which results in him having lost only 9 hp.