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Walking animation issue while Wyrmling(Promethean) attacking enemy

Discussion in 'Bugs' started by iamcreasy, Aug 14, 2012.

  1. iamcreasy

    iamcreasy Member

    I am playing a character with Promethean Magic skill and its 4th level skill is "Summon Wyrmling".

    The problem is when my Wyrmling is attacking someone, my walking animation continues to loop until they(Wyrmling and enemy) stops fighting. This loops is supposed to end when it my character has completed his moved, but it continues.

    How to resolve this issue?
     
  2. Wolg

    Wolg Member

    This has always been the case. As it is, it sort-of acts as an indicator of when the game is ready for your turn after a move.

    As far as resolving it goes, I'd expect to see the list of crashing, balancing and other game-breaking bugs to get attention before this (harmless?) animation state one... Unless it's trivial to fix, but that would be for a dev to decide.
     
  3. iamcreasy

    iamcreasy Member

    Agree with you.

    But for me its a bit of eyesore, its hurting the fluidity of the game.