Well, I suppose there's a reason Essence removed Warlock spoilers from his threads, but still, the QUESTIONS! My most pressing question is a simple one, however. How do I discharge my Arcane Capacitor? I swear I got three hits off, yet the buff didn't break and everything exploded around me. I tried this three times, and on the second time it very nearly killed me. I'm a pure-wizard, so an extremely unlucky roll of effects could well take me from 100% to close to zero, so I need to know what the hell I"m doing before I use this skill any more...
Hit things with it. And you probably won't want to believe it, but it's not working as intended because they forgot to make it irresistible and therefore you sometimes resist it just like that.
But it says it takes two hits to remove it... yet on every round it gets a new set of 2 hits, making it impossible unless I score a counter. Again, I started swinging on the first round while it was undercharged, and got 3 hits that were resisted but not blocked, and the damn thing still overloaded on me.
~sigh~ Try to comprehend what you are reading. I did write that it's not working as intended because it can be resisted while it was supposed to be irresistible, and you replied that "you are resisting it". Do you know anything about where the game files are located? It's an easy fix if you do, so I'm asking.
Sorry to cut in, but can somebody fill me in on where the game files are located? I'd love to fix this/other things but Google is actually being ridiculously unhelpful. Mac or Windows works.
Well, it depends on where you got your game from. Assuming it's from Steam, the folder where DoD is located is: "[your Steam path]\steamapps\common\dungeons of dredmor\" From there, it depends on whether you want the main game's data files ("\game"), the first expansion's files ("\expansion\game") or the second expansion's files ("\expansion2\game"). Mod files, on the other hand, are located in the following location: "[your documents folder]\Gaslamp Games\Dungeons of Dredmor\mods" The one to modify in this particular case is the "spellDB.xml" file of the second expansion. The fix is pretty easy, and can be done by using automatic search and replace to change this: Code: <effect type="dot" amount="6" self="1" affectsCaster="1" spell="No Arcane Charge For You!"/> Into this: Code: <effect type="dot" amount="6" self="1" affectsCaster="1" resistable="0" spell="No Arcane Charge For You!"/>
Apologies, I assumed you were talking about something else. I didn't know attack buffs didn't break if the enemy got a Resist.
Don't worry about it. And it's your resist that are stopping it, not your opponents' - because the buff removal is considered a negative effect, and for the capacitor to discharge the buff it put on you has to be removed.