I just got a sword that does 2 slicing, 2 piercing, 1 toxic, impoves sagacity stubborness and savvy by 1, makes me dodge 1 more AND lets me see futher on level 3. I have an ammor that imoves mind by one, and gives me 5 block, 3 damage reduce and makes me MORE sneaky Think of all the cool loot you can never proved you had becuse you died!
Oh, THAT kind of save. At first I thought you were talking about saving them like through playthroughs. That's a big no no. First off, going to be a dick and say that there are much more impressive swords out there: http://www.dredmorwiki.com/wiki/Angsty_Blade_of_the_Anti-Hero http://www.dredmorwiki.com/wiki/Doul%27s_Possible_Sword But you're looking for a bones file, more or less. When your character dies (or wins), being able to show off their skills and items, yeah? Right now, that would be totally messed up with how OP archeology is, but I think at least being able to see your skills in the graveyard would be interesting (so you can see exactly which skillsets got such a high score).
Yes, I know there are better swords out there. But guess what you don't get them just going into level 3 that often. But yeah, at least skill set would be nice. Saving them threw playthrews would be stupid, it would be overpowered EVEN IF you had to fight something that had them to get them
@fishofmuu How exactly do you acquire those sword? OT: If you have any suggestions, posting here, along with dropping your idea here: http://dungeonsofdredmor.uservoice.com/forums/124717-general will hopefully grant your idea popularity and the dev's will take a look at it.
@fishofmuu "That's a big no no." In some games it's not. In this game, yes. But there are several games that have hand me downs. Some end up being insanely over powered but only after several playthroughs.
I would absolutely love the addition of a "bones file" in this game. It's great to go back and reminisce about one's failures.