So after a long struggle through life without the internet in the middle of nowhere I have finally escaped to civilization. That said I am sure there has been greater development in this community, the game itself, and the strangeness of it's developers. I do read the little project notes but rarely does that cover all the changes like an official changelog and of course the input of the official groupings here. I missed ye!
Someone really needs to put the last 6 months of forum happenings into 140 characters or less. It's too much to read the backlog now.
Lots of info about Clockwork Empires (check the blog and go back through blog entries), that's about it. Well, that and lots of modding discussion as usual!
Among other things, this happened: http://community.gaslampgames.com/t...n-a-musem-map-markers-mod-need-pointers.5373/. You might like it
I'd sum it up, in a mere 2^7 characters as: Perfectly Safe happenings in extra dimensions Clockwork shenanigans incoming Dredmor modding is great ...Except when it's not
Wonderful! I am now considered to be up-to-date! Also I have not bought a diggle yet. Partially because I just ( literally ) escaped back to civilization. I do want one though. T_T
Daggles (the horror) a significantly more stable Dredmor with 1.12 Various suggestions for UI changes (wont happen for awhile because of difficulty involved in changing it) A pretty nifty discussion on how to make wands better (general conclusion: give the skill tree some wands that can only be crafted, not found. implement better scaling for late game) Someone suggested a kickstarter for CE, devs said that they would rather their fans gain something for their money and not have to rely on donations (solution: buy Dredmor for friends and buy Dredmor merch) usual krong hating (sorry for the lack of links, I'm on mobile)