Code: <item name="Intoxicating Toxin" iconFile="sprites/vial_green.png" level="1" > <description text="This toxin looks strangely effervescent. And vile, of course, but...effervescent. Better use it quickly once you uncork it, or it'll evaporate." /> <potion spell="Intoxicating Bolts" /> <price amount="100" /> </item> Code: <spell name="Intoxicating Bolts" type="target" icon="skills/vile_poison64.png" wand="0"> <buff useTimer="1" time="2" icon="skills/vile_poison64.png"> <crossbowShotBuff percentage="100" name="Unconditional Love" /> </buff> <description text="Shoot quick, before it evaporates!." /> <anim sprite="sprites/sfx/summon_blood/summon_blood" frames="9" framerate="80" centerEffect="0" sfx="toxic" /> </spell> Gives a runtime error and CTD's.
I guess that's because "unconditional love" is a spell from the source files while these are in mod's file.
Nah, I've done that before and it didn't have any trouble. Also, I changed it from "target" to "self" and it still does the same thing. I'm wondering if having a <crossbowShotBuff /> inside <buff> tags crashes.