This here is the beta 0.1 version of Wild Magic, as per Razarus' request. It may be OP. It may be UP. It's definitely chaotic. Please try it out and see if you have any major complaints. Level 1: Wild Self -- slim chance of random buffs/debuffs/selfDoTs when casting a spell. Slimmer chance of further random effects on subsequent turns. Also "cantrip", a spell that does nothing (except potentially trigger wild magic) and only costs 1 MP. Level 2: Wild Matter -- slim chance of summoning a pile of random crap around you when casting a spell. Level 3: Wild Mana -- slim chance of gaining 25 MP when casting a spell. Slimmer chance of LOSING 25 MP when casting a spell. Level 4: Wild Energy -- slim chance of nuking the everliving hell out of any monster within several paces in any direction whenever casting a spell. Also "prestidigitation", a spell that guarantees (at least) one random Wild Magic effect for 10 MP. Level 5: Van Wilder -- dramatically increased chance for a random Wild Magic effect to happen upon casting any spell. Balance concerns: some Wild Self buffs are mana-fueled rather than timed, so you might end up willing to hang onto them for a long-ass time. Some Wild Matter summons might unbalance the game because they give you more mana. Some Wild Self doTs will kill your ass if you're level 3 or below when they go off. You guys tell me if those are worth worrying about. Changelog: Beta --> 0.1 Several of the Wild Matter procs were tuned down (i.e. produce less stuff), notably booze and mushrooms. Also, Loren's badass icons are now all active! 0.1 --> 0.2 Wild Matter tuned down even more (particularly gems and wands, also to a lesser degree booze.) More importantly, Cantrip was removed because it was just too abusable. Also, Carroty Form!
HahahaH! That's my comment after getting lv5 and casting Wild Energy, running with 9 greedy caps and 4 health potions on floor 2 and burning enemies while turning into a bat FTW This + dual staff's should be very interesting gotta start a new character cos i died from trap poison when running amok and throwing spells like a lunatic Seems a little overpowered BUT the offensive power seems low so can get hard later without a good build. I like it tho shame there is no direct damaging spell and a summon, but maybe that's better, 5 skill levels seem a perfect number. Also, does it actually work with other spells than the wild magic ones? Cos i forgot to test that. In sum, Love it, feels great and immensely powerful when everything explodes around you ;P EDIT: Also, add more visual effects if you could (only for the sparkles).
The self-wildness should include a chance to erupt with massive sized, low-mid damage AoEs thatt hit not only you but most of the doods in the room. Much more entertaining than a tiny self DoT, less random cruelty and more risk-rewardy.
I want to keep the AoEs limited to Level 4. You should have to work a bit before Wild Magic will just arbitrarily kill everyone around you as a side-benefit to casting Knit Tissue. And yes, Razarus, Wild Magic has a small chance to go off when you cast ANY spell.
Interesting thought: key your odds of a wild magic effect on your Haywire chance; it already sort of sounds like something Haywire would do normally. I would also suggest the tree grant some haywire chance.
Sad! I guess I don't really know much at all about modding; I SO wish I had the time to learn, but alas, the study of law is an all consuming task. (Well, aside from playing the game and beating GRPD with significant aid from your amazing skill Bushido. I bet you already know, but Last Stand and Guardian Circle are a TERRIFYING combination for monster zoos.)
This is crazy with Warlockery. If you Have Ebon Flow and Eldritch Smite activated you have so many procs happening at once it's insane. Right now I'm running around as a bat with Fell Power, a Killing Blow, and as all this is happening I'm Siphoning Leylines with Extra-Planar Concentration. I love this mod, thanks Essence.
Just found this out: Wands will trigger the wild magic list, due to creating spell effects. That alone also creates a lot of fun!
Version 0.1 up! (Can someone tell me how to change the title of my thread? I've never figured that trick out. )
Hrm. Essence, I tried it last night and Dredmor exploded on me. The game, not the lich, sadly enough. Might have been some other mods, but Wilde Magic was the only new one.
Public Apology: I accidentally -- after going to look it up -- managed to type "Lohan" instead of "Loren". Despite the fact that I went to look it up specifically because I knew Loren's name wasn't Lohan. I'm a horrible person. Sorry, sugarcube.
This seems crazy, and yet interesting enough to try. Makes the rogue-like more... rogue-like I guess. XD
Noticed a syntax error in the SpellDB.xml file. I don't know if it would cause the skill to fail, but just in case you might want to redownload it.