Now that 1.0.8 is out and the wiki is out of date I thought I'd post this - an automatically generated semi-wiki-site-thing I made. It parses Dredmor's game files and regenerates every time you load the page. This makes it very easy to keep up to date. I'm planning on making it work offline using your own game files (and potentially mod files). This will let you have a guide for whatever version of the dungeon you're in. Without further ado: http://j-factor.com/dredmorpedia/ Post any feedback / bugs / etc here. Or a wittier name than '-pedia' / '-nomicon'.
Can someone please please please explain to me why I cant craft steel ingots, the egg based stuff and the cheese sandwich with my ingot press? Im not even seeing the recipe in the menu...
Really cool site, J-Factor. I'm sure it's a WIP, but adding links through or hover spell tooltips to the skills would be a welcome addition.
You should add the procs to these (Axetar and Axekeytar's on-hits), Pyromancer's Gloves on-throw (it's description does not lie, you be throwing fire), etc (I think that might be it though).
Procs and such will be added once I've got Spell parsing working. Spells are going to be a pain. Especially template spells...
Changelog: - Added Realm of the Diggle Gods content - Added Spells section - Integrated Spells into the Items and Skills sections - Added a cute loading animation - Improved and fixed a lot of other stuff that I can't remember
Awesome work man. Hope all the newbies struggling with Dredmor and the Diggles (That could be a band...) see this.
Targetblink doesn't teleport the target! It teleports the caster with an animation, to a random nearby space that seems to be in a different pattern when there is a target.
Changed to 'Teleports Randomly', pending further testing. Most of the effects were done in a rush and many are incomplete. For most I just added a description that vaguely matches the effect's type. I also have to add cooldowns / mana requirements.
Brilliant work. One thing: a lot of spells are labelled "affects the caster" when they presumably affect the target and *not* the caster (e.g. non-AoE missile spells).
Ok, this is very nice. *adds to firefox tabs* Maybe add a "comments" section where people can comment on their experiences with said items, etc?
Comments will be a whole lot harder to implement given the way Dredmorpedia works (100% javascript). They'll have to wait until I've finished the main content. Changed to 'Can affect caster' - I'm not exactly sure why non-AoE missile spells have the 'affectsCaster' attribute in the XML. Changelog: Added Mana requirements and Cooldowns to spells Added archetypes and item loadouts to Skills (still need to show whether the item is always given or not) Added linking and navigation history (this lets you link to a particular item and navigate Dredmorpedia with back/forward) Fixed various things Todo: Monsters Template Spells Statistic calculations ??
You, sir/madam/eldritch abomination, are my hero and I greatly respect you for the work you do. Because, as I learned yesterday, it is apparently possible to mis-click and hit yourself with a Thor's Fulminaric Bolt right after opening the door to a room containing several Thermoblobbies. RIP Altaeon the Adventurer.
Lately it takes a while because it loads everything up. If it doesn't load after 10-15 seconds try reloading without cache (ctrl+f5 in firefox)