I must be missing something, here. Other than the "break" and "it's broken," is there any purpose to these objects? Or are they merely what happens when you allow Samuel Beckett to have a hand in dungeon creation?
If they are, why don't picks open them? And why, when they're broken by weapons, aren't there ever anything in them?
You insert your lockpick into the oozy mess, and are displeased at the fact that the oozy has now absorbed it. As for not finding anything, I guess it's just bad luck.
You're saying that to use a lockpick on an oozy, one must open the inventory, and then drop a group of lockpicks on it? Because right now, when I click an oozy, the default is for my character to take its weapon and attack the thing.
I was trying to make light of the fact that an oozy is like a chest, but it's not actually a chest. A chest would have a lock with a keyhole, an oozy is made of revolting slime. Also I forgot about barrels for some reason lol
They do spawn items when you break them, just not very often. Just like barrels but possibly with a lower drop rate.
I suspect it's a very low rate, then. I've broken around 15 of them, and never found anything. EDIT: 17, as of now.
Clearly, you have offended the spirit of the RNG, as I get items from them just like from barrels. You haven't been loading your dice or going around saying things like "there's no such thing as luck", have you?