Yeah I'm not really thrilled about the "brb paperwork" -> vanish bit. I've been around since Dredmor and will continue checking until someone...
Careful, you might get a nosebleed from your high horse there.
I don't even know what the reference is but if that's all you took from my post I don't see any point in belaboring further.
Meh. If I wanted more micro I'd play starcraft. Pass. Compelling to me is the narrative aspect that comes with being able to focus on a big...
Furniture placement: Clockwork Empires' megaprojects.
Isn't this intended? There's some mandatory slack with overseers so you have some free to shuffle things around and clean up stockpiles.
Clearly we need camouflaged landmines. Double-plus bonus if they're shaped like potted plants and can walk on their own.
Yeah, I'll +1 this. a muted color on already placed workshop access points would be grand.
Honestly mines were the one building that seemed pretty functional as-is, without excessive micromanagement and resource bloat. I'm not thrilled...
... Why is this unintended? Surely there's more than a single one-person-wide tunnel at the bottom of the mineshaft? You already have to build two...
Does that mean invaders will keep killing until they wipe out your colony (or are destroyed)?
Yep, pies are impossible and overcosted. Maybe flour + 1 other ingredient for a low-yield recipe would be better.
It's still in there, just hard to get. High relations with the Republique caused them to give me the recipe.
I've had a similar issue. Minor losses from two squads told me I'd failed the invasion... as my barely scratched colony rushed to bury the foreign...
Foriegn office generates points faster with another worker AND another standing desk. Same with labs and chalkboards.
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