Traders sticking around past their welcome should be fixed in the dev version, for next patch BTW - they very specifically have a timer set now to...
I have no idea what's going on in this thread. But to return to the original point: Had a look in the code and found the problem: What's going...
Stop that! *wags finger*
Hey! Yes, this was intended. (Is it too much? Open to hearing opinions.)
This one was fun; dug out lots of good stuff in the trade logic and found some neat cases that needed to be covered, largely to do with traders...
Yeah, we confirmed that works. It turns out the problem goes ... deeper. [ATTACH]
Thanks, logged as OC-5938.
Got this reported in the 1.0D changelog thread and it's fixed in dev for next patch. (It did check if mine is occupied in function start, it just...
Thanks, added this to OC-5936.
Logged as OC-5937, and I think this is more difficult than one might imagine. Both of these recipes can be fulfilled by multiple commodity types,...
Thanks for the detailed reports, logged this as OC-5936, will be an easy fix.
Thanks for the very detailed report, logged as OC-5935!
Logged OC-5934 to make sure everything is working correctly here and that descriptions match gameplay.
Excellent, a save game! Just what I wanted - will check this out and see what's going on.
Yeah, I hear what you're saying. Prompted by your feedback, in 1.0D I made it so the icons that display in the tooltip for brewed booze and...
Separate names with a comma.