The way to fix all of this is just to make the player unable to pick up items in a shop
From what I can tell, even if the entropy of a wand is 0, the burn rate still exists and it will still burn out with a chance.
I don't understand what the point of Burglary LVL 5 is when Brax just catches you and the dread collectors infinitely spawn until you die.
Well, if you could also implement the "if an enemy dodges a normal bolt (not magical) then it appears behind them"? That would be absolutely...
I am aware that it will go up, but I feel that a better system is in order (especially pertaining to dodges/blocks)
I really like the system of crossbows right now, but I feel that there are some horrible issues with ammo recovery. The maximum possible recovery...
that +2 is from the "Melee Power" stat, not from your damage indicator overflowing. http://dungeonsofdredmor.wikia.com/wiki/Melee_Power
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