Mine will be devoured by a raving maw beyond the veil. I plan to fashion a town of flesh and bone into a non-euclidian conduit of unspeakable...
Anyway, I hope that biomes are not just something static but something dynamic. Whose appearance can be triggered and whose growth represents an...
I have a couple biome ideas. Also I demand to see in phrase non-euclidean geometry used frequently in game. 1) the hollows, a dead an decaying...
I think don't stave does the same thing though I haven't played it. Each game world is generated with an instance of every biome which needs to...
I guess I thought of the game as more progressive in nature. You begin with a humble encampment tasked with surviving the coming winter. As the...
There are no perfect solutions though, if you design the game such that you can start in the hardest biome and possible survive there is little...
It will be interesting to see what sort of gameplay progression is implemented. There have been some great indie sandbox games this generation...
I'd like to see a dark version of biomes once madness takes hold of your town. The scenery should change, shadowy figures should wisp in and out...
Man, I'm not playing anything right now. I used to play a lot of poxnora back in the day. But I haven't had time for that in years. That goes for...
Lol you are right. Given the premise of the game I was thinking pilgrims with steampunk.
Speaking of American slavery, it wasn't until 1655 that slavery was legally established. So slavery in the US happened a good 100 years after the...
To be fair, slavery isn't limited to colonialism or to white/black. Just about every historic civilization from Egyptians to the Vikings to the...
It may be a fact that "people who make games that do not have DRM still make money" but that doesn't mean a whole lot. I'm sure some people who...
CHALLENGE ACCEPTED! Hmmm and there is a linux distro? And it's a single player space exploration game? Dang it looks pretty nice too, I'm...
I guess in my mind, the CE world is actively trying to destroy your colony and will ultimately prevail over your attempts at survival.
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