Well I went through files, and it still seems to have the piercingF attribute, which is the scaling factor. But they could of modified it to favor...
That sounds like a good middle ground to me Nicholas. I was a stack splitter, and after like floor 3 or 4 I'd have 10 stacks of 50 lutefisk a...
What level were you doing the 3 HP leech? That still seems pretty low for a melee character. Mages used to be able to melee leech with staves for...
An item can also be sort of exploited by TTIAW, because it doesn't track enchantments particularly well. It can wipe curses at times, but not...
@DavidB1111 Yeah it's a dispel, without being a full blown purge. I also never take alchemy, so finding those wands is always a godsend for me.
@evankimori Pssst, Archaeology + Burgalry makes Perception basically useless, Arch gives you trap sight/affinity as well. It's wasteful to take...
@123stw If you're correct, I'll go back and fix mobs that deal blasting damage if people want me to update this. I experimented before, but since...
I was hoping this was in regards to the other blood splatter bug, the one that annoys me far more. If you're a Blood Mage, the blood splatters...
Okay, lotta comments since last I posted. No, this will not fix the blasting part of Dredmor, as that falls under the hardcoded melee...
I found an artifact toque that was called "_____ the thoughtless Canadian" once. I laughed my ass off when I found it.
Well the melee power bit is something I've been suggesting for a while. It wouldn't be a nerf by any means. Basically it's this: Magic Power is on...
Mass Destruction uses blasting damage, but does it via a call to Fireball.(Which was one of three spells that had Blasting correct) This is sort...
Here's a mod for use with J-Factor's Dredmor Mod Manager to fix almost all the missing damage from Blasting. All spells and thrown/ammo items are...
@HumbleSloth Well that's a bit unfair. I've recommended the game to a ton of my friends, but I bother to put the caveat in that it's not perfect,...
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