Hey, I made a mistake. When I said "necrotic" I meant "Putrefying", which is the damage that thaumite infections inflict. That means it wouldn't...
That sounds nice too.
Ah, maybe curing those specific ailments then?
Thanks for your input! 2 and 3 are actually the ones I'd most want to see, they're things I'd REALLY like to be able to do. Shame they're not...
Survival Skills This would be either a rogue or warrior archetype, not sure which. Description: Be prepared! Learn a wide variety of nifty...
Would it be possible for the ability to, upon activation, provide a one-turn buff to your magic power proportional to your stats, so that it's...
That sounds pretty much correct. Of course, if the wiki's wrong, then all of this falls apart.
Basically, it's 100% chance when you give 500, and every 5 constitutes a 1% chance, so every lutefisk you've tithed increases the likelihood of...
I've been tossing around the idea of a non-wizard archetype tree that uses magic, and, more importantly, relies on stats warriors will actually...
According to the wiki, the number of enchantments you get is determined by how much you've tithed at the point where the artifact is actually...
Hey, just wondering, I used lucky pick and mushroom farmer with a horadric lutefisk cube to generate lutefisk and get a 500-lutefisk...
Ah, Alright. So, does the larger number of links on the skill tree factor meaningfully into endgame strategy?
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