Patashu just FYI, Gaslamp_dbaum stated in IRC that "bad weapon == 72% damage"
Or it could be the enormous toll calculating 50+ moves every turn takes on the system.
Despayre, some of that behaviour already exists. If your trap affinity is at least one level higher than the trap itself, you can see the trap...
Internet Explorer - can't edit there, but makes it easy to read if that's all you plan to do. For you active modders, does anyone know what the...
Yep, once a thief, always a thief ;) You'll be fine on other levels, though. I love the Horadric Lutefisk boom. The code for it is impressively...
On the other hand - if you leave items in a crafting item, then sell that last crafting item (or leave it somewhere), then you find another...
This bug has been around for a bit - it's just odd, but not damaging.
There are, of course, numerous issues with traps, and I know you guys are still testing others for implementation, but here's a few you can...
The hardest thing to make in this game is steel. Chalk is nigh impossible to find. Other than that, most crafting feels very secondary, and not...
Need a method to choose when you kick doors instead of picking the locks. I'd rather save my lock picks for chests.
Stacking container objects (ie, any of the crafting tools) does not work so well - in the shops it can cause you to get accused of theft even if...
I think the disappearing Brax is possibly related to when he moves during the "check for shoplifting" step. I noticed I had a level with three...
There does not appear to be a way to "unstack" items.
Similar to the active skill carryover, if you have an item as your active item, then sell or drop it, the skill that the item gave you carries...
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