It's coming soon.
Might be my mistake too, we talked about this a lot internally so I may be thinking of that. There was a comment in some forum or other that was...
Oh, and we fixed another forest meat causing bug. It seems strangely fitting that it's so difficult to get these characters to only use things...
The issue with characters locking stacks for returning items to stockpiles is a deep systemic "bug". I am reluctant to even call it a bug because...
So i've talked to you about the work crew changes and nothing about that point has changed. I still suspect, once we start cranking up the...
I can only guess that it was a driver related thing or a hardware malfunction; we don't really collect useful crash data if the whole system dies....
Whoa. Are you on Windows 10?
It all hinges on us making a more robust decision tree system that sits on top of character behavior simulation logic. It's on our todo list for...
It is known. I'm coming at the problem from another angle right now though, which hopefully will improve this whole process of noticing ones that...
The characters should work off their, uh, sleep debt (?) at which point cots shouldn't be so crowded. If that's not the case, there's a bug that...
There are more considerations here than difficulty. We're looking at other ways to manage this pacing in a more intuitive way, and at the same...
It was BC Day!
You people need to stop encouraging Nicholas to work at 1am on a Sunday :P The overall goal with farms right now is to make having full time...
Thanks! There is still much to be done. The importance of the lower class characters is being reduced to give players a smaller essential cast of...
We'll likely increase the max size of the work crews, but before we had it too large, so we figured we'd tone it down and look for good reasons to...
It *should* still work, though it might take some figuring out, but i think i forgot to check in a file. We might push a new build tomorrow that...
Very likely to change still. Can't say much more that'll be helpful I'm afraid, but there are a lot of stockpile ideas that are still waiting for...
We've really been trying to get on a regular schedule lately, but today things just haven't been going our way. Nothing bad, just slower than we'd...
Weird... taking a look, thanks :) We haven't fully addressed the graphics glitch with the corner modules yet. It can be really annoying if you're...
People will only make the same choices as long as the early to mid game are predictable and can therefore be planned. These choices are designed...
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