We'll be keeping an eye on how the new progression feels to people for the next while. It's likely the game will feel slower for now, but we're...
:D I'd expect the actual values of these things to change significantly w/ balancing, but the format of the data isn't likely to.
As far as I recall that actually does happen in a bunch of places. David has had more time for balancing than I have lately though so I can't be...
We're going to get this info actually into the game UI, but in the mean time I can point you to the info you're after in the files. The table of...
(This stuff changes from patch to patch a bit as we balance things, but if you get a scraper running automatically, this data is probably where...
So i was thinking about low hanging fruit to populate the wiki, and i think some of our data should be pretty easy to scrape if you're already...
Woo!
Sadly we can no longer rely on crashing to make the game difficult! Guess we need to work on content and pacing, huh?
David and I had a conversation about what to do to balance them for version 40; we'll be trying a few more things to make them difficult but not...
I just put another quarter in the machine, it should come back in a few hours. Sorry about that!
Wow! That's amazing - nice work! :D Nick is testing out some new tools to find the cause of our slowdowns; expect that to improve noticeably for...
Maybe the current version could be pulled from clockworkempires.com?
Yeah, I can understand that. Keep in mind that we're slowly moving things over to a state where you want work crews to actually specialize in some...
Noooooooo
Guess what Nicholas is begrudgingly working on? (In fairness, it's a bit of a nightmare for this game, as all of our objects are unique for......
Found the bug, I'm an idiot. Thanks! :D
If anyone has a console of a game where the characters go out of the way to collect meat from the edge of the map could they upload it for me?
The cult behavior is still very much actively being worked on, and since they're more (shall we say) disruptive to the game than things like...
Bah that indifference bug snuck through - I've dealt with it for the next release. It's part of a cleanup pass on the emotional states to have...
Some work has been started overhauling some of the UI mechanisms to make them look and feel better. It is as-yet unfinished so thanks for being...
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