Found it! If you want to fix this yourself, for version 1.0C (experimental), replace your jobs.xml file with the jobs.xml in the attached .zip...
Thanks for the detailed reports, logged as OC-5914.
Thanks, logged as OC-5913!
This is fixed in dev BTW! If you'd like the fix for booze stocking, check out the attached building_booze_supply_check.zip -- replace...
Thanks for the report, this makes sense. Logged as OC-5911!
Thanks for the reports, logged as OC-5910; should be a straightforward fix.
Thanks for the report, logged as OC-5909!
Hey, here's some concept art for Quag'garoth. I asked Chris to post a good model shot too. [SPOILER]
Awesome, thanks. Jeez, I see now - I misread that ticket as the Tobacco ticket and thought it was fixed when it wasn't. It's fixed now!
(This experimental is NOT the definitive 1.1 by any means, we'll be doing a few more!) Logged coffee as OC-5907. Found and fixed for next....
(Fixed in the experimental, I believe.) Edit: Or uh, if not, it *should* be! And, checking ...it isn't! Fixing it right now because that's super...
Fix is now in-dev and will go out with an experimental - basically, workers will now do a "does the building still need supplies?" check before...
Cool, thanks! Dropped the savegame into the dev build and the event fires correctly with the vicar case. I *did* alter the order of vicar...
(Made airship masts a little tougher, should help.)
Thanks for the detailed report, logged it as OC-5902!
Their "attack" mission works on a timer. Once it's done, they will exit the map.
I'll comment on the ones I can give useful answers for: Error counting free overseers when you demolish a building: Fixed in dev. (Problem was...
(Fixed in dev btw!)
Thanks for the reports, issues logged as OC-5899 and OC-5900!
Found it! There was a particular objectcluster def for Selenian drops that wasn't flagged as player-owned. Fixed for experimental/next patch.
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