Well Superman = mages, and melee = Flash. Flash/melee can do one thing. Superman/mages can do a lot. If mages/Superman can tie with melee/Flash on...
It might be a bug.
@123stw How would that MAKE the smith useless? If it lacks recipes, then it lacks recipes. I don't see how that relates to getting your crafting...
Well, like I said, it could be nerfed by just making it so you can't get multiple ingots from one ore anymore, which would double as a way to make...
The problem with that, other than the fact that that would take a LOT of extra recipes with the way it's programmed now, is multicrafting....
Quit attacking when you're next to two enemies. Turn eggs into omelets. You don't need the recipe; just put four eggs in the press. Try luring...
Yes, the + at the right is your melee power. It's just straight +damage from burliness.
@IanExMachina Well wand lore can turn one wand into another. The skill is actually pretty good if you get it up to lvl 5... the real problem with...
Haha. That's why I made that analogy.
@DaPatcho By praying to the RNG gods, naturally.
Oh, THAT kind of save. At first I thought you were talking about saving them like through playthroughs. That's a big no no. First off, going to...
Do they? That wouldn't make much sense 'cause of the fact that you can pick them up. You find the same ones on the ground as you make with tinkering.
...... um.... adding more bookshelves doesn't balance the game; it just gets around RNG woes. But the number of things crafted gets odd on...
@rmuk I fiddled with it a bit, but I'm not going to get heavily into making items when there's a patch coming up that is supposedly going to...
I don't even see bad weapon penalties being that big of a deal to begin with. Not only do you get a penalty, but you ALSO don't get any benefit...
Yeah my opinion on roguelike difficulty is that they should be easy if the RNG gods have blessed you, and literally impossible if you're cursed....
No no. The buff breaks. Like the other defensive buffs, you can only be hit so many times.
You don't need to find the recipes in game for them to work. You can spoil yourself on one of the wikis. Alchemy can also make good staves and a...
Right. That's what I was saying, but using weapon damage specifically (so it's a 1 use counter that still lets you get hit). Would work exactly...
Oh, does it? Then, yeah.... that would be a bit strong. Just kite in circles until the timer runs out. Maybe add in a proc that will deal weapon...
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