Tried to use my vampirism to leech my mustache golem. He countered.
@KittenMaster if a 2h bonus was added to the axe skill line, I'd prefer to see it come with an either/or skill. Like, for example, you get slvl X...
But if you add a 2h to the axe skill line, it will discourage dual wielding axes.
I find that you don't NEED healing if you have a defensive enough build, and are just patient.... very patient. If you don't take any healing...
Yeah, I wouldn't give 2h an AoE skill because weapons already come with them... plus 2h makes me think 'big damage to one guy'. I like the idea of...
Dual wielding works, just... don't put any points into it. Just getting the skill is fine, if you want the 2x damage.
Don't poo-poo unarmed either. It's very potent itself. And, actually, if you look at medieval range of fighting (knights, samurai, etc), they all...
@pauyasfyla I agree. That sort of thing irks me on a lot of other games, especially with anything roguelike. For example, Elona - You can pick a...
Did you see my edit?
Or maybe set it so only shift-clicking shuts doors (probably a toggle option). In the mean time.... just don't click on door spaces. Try and walk...
Well if 2h was made a skill, it could give some good bonuses to compensate for having no equipment on there. Give it some good procs (stun%,...
It's possible that one of the other skills is marked as having a hat, but doesn't have one associated with it? So it will override the hat with...
If you want to start with a specific hat, make sure it's the last skill you pick. Hats will override each other. So, for example, if you took...
This is a known bug and should be fixed in 1.04: - Transmutation skills do not correctly transmute entire stacks. (Gems in particular.)
They are already aware of them being too strong. Check out the laundry list: - Witchys and Monstrous Masks are too nasty, and should spam the...
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