Thanks, fixed!
Logged as OC-5616, thanks! Fair point! Logged as OC-5617.
Is it that you want to prioritize hunting certain groups of animals? Granted, it can be difficult to click on individuals, especially if the game...
Dude! It sucks to have negative imagined motives ascribed to designs we're working out. I understand the content of what you are saying and I...
(ow my changelog writing hands)
Hey! This is a known issue and we've got it on our big list (logged as OC-5428).
(It's really not.)
(Quite so! This is being adjusted.)
Thanks for the report -- hit that error the other day myself and fixed it in dev.
(But it makes me so happy. You have no idea.)
The Occult Inspector does not approve of this door-sorcery.
1. Upkeep counter advancing in workshop building w/o overseer would be a bug. 2. We've got some big changes to do to upkeep anyway so your concern...
Hey, they were all in the changelog! I believe you automatically get email updates when it's changed? And Slack notifications?
Oh, actually 53C -> 54 changes: the end-game stats screen got hooked up to real numbers the Laboratory is now upgradable character emotes won't...
Uh, uh. Done for 54A.
@Unforked So uh. It turns out the overseer who kept trying to claim the upkeep job(s) was stuck in a building with no doors. So I guess that...
Loaded it up. Two things: the Foreign Office upkeep job got picked up naturally after morning came around. The Mine upkeep job wasn't firing and...
Oh, tagging for hunting will *not* get the military to attack them. It should get Naturalists & crew to prioritize them, however. Already made...
IF outside of civilization. (I should make it so if the harvester is a colonist, it is auto-claimed .... ) The latter. They should be doing...
Patience! You can see up-thread that #1 has been fixed. As for #2, do you have spare booze in your colony? And if so and it's not working, can...
Separate names with a comma.