This is correct, they're meant to be a crop that does not need to be replanted after initial growth.
(Fixed that display string for 53A.)
It's probably nothing, best to pay it no mind and carry on! Stiff upper lip and all that.
1. Oh if THAT is the case, then we have a ticket for that: OC-4194 2. We might be up to something re. these other jobs. I couldn't say for sure,...
Found the issue, added a check for it; fixed for 53A.
It looks like the job was aborted due to a fishperson attack. This should normally just release the logs on the bench. It's possible that the...
Yeah, that kinda snuck in to the build and shouldn't have. It technically works, I think? But not really intended for use yet.
(BTW look out for the trade office - it'll crash when you click on it. We're pushing a hotfix soon.) Edit: It's live, you should be safe.
Right now all booze goes into the same vat.
There's a rather unhappy bug in this system and it is fixed for the next version which is coming ... soon.
(Depends on your previous choices re. fishpeople. But this may become more negotiable.)
I'm only logging issues within the scope of what I can make any kind of judgement call on. Crashes are generally Nicholas' domain, so I shall let...
These changes vastly reduce UX/UI edge cases and eliminate the ability to place mechanically broken zones. (Also, complaints are necessarily only...
Ah, classic. Okay, logged as OC-5213. Edit: fixed. Logged as OC-5214, thx for the save. Edit: fixed. (The particular trader there is stuck on a...
Thanks for the save, logged as OC-5207! Edit: fixed. (This happened due to trying to perform a melee attack with a quill. This will work in...
There was an error when burying corpses of Foreigners. Fixed for 52F!
Oh boy, that's a good one. Fixed for 52F. Ah - cleaned up the airship crash positioning for 52F. Civilians have been made a bit less, uh,...
Yes, something is indeed off with immigration. This has been fixed for the next patch.
(In fact, that's kinda the hold-up.)
Do you have a console log from this? I see the results of the error in the savegame, but can't see the error itself. Well, you know what? I can...
Separate names with a comma.