We'll look into it. (Also there can indeed be foreign attackers without event arcs.)
(That's basically the Cultist solution to everything, isn't it.)
You'll see. :D
Traders should arrive immediately when requested unless they run into an error. Do you have a savegame or console log from this? Could be useful....
BTW: I've found a possible issue with upkeep calculations and dismantling modules. I'm on this right now, so ... yeah, we know about it and are...
Insanity is technically possible and generally (at this point) requires interference from Event Arcs. This balance will be iteratively. Cults do...
If that is happening, that is a bug. Thank you for reporting it! To follow up: Is it EVERY door or only particular types of door? I haven't...
Do you have a Trade Office? Or does it not work when you have a trade post? (I will check the event nonetheless.)
Yes.
Myself and Daniel. It was neat, but took a long time, and we don't have anyone with real video editing skills in the office (all video work has...
(Found the gridAddItem error and have added a Safety Check for this case.)
That would be a bug. And it has been fixed!
Can you tell me what was going on in the game when this happened, or what you clicked on? (A savegame showing this state may be useful.)
I just did a big cleanup of the upkeep stuff, it's MUCH happier in our dev build now - includes working properly, corrected counts, and using the...
(Did y'all not sign up for the email list? There's an option for "every patch" on there.)
I am not at liberty to reveal such information.
You must turn sugarcane into molasses then molasses into rum. You need a Still to produce all distilled spirits (whiskey, rum, tequila, and so on).
Sure, I'll add a note about that to the ticket.
(It also upsets your colonists to see rotting bodies. And there may be ... other consequences.)
Well, neat! Logged OC-5087 to make sure traders will cancel their trade mission if the trade office is ordered dismantled, and that traders...
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